[2026-05-01 00:16:01.938] [Info] Timeline completed
[2026-05-01 00:16:01.955] [Info] <color=#FFFFFF>[00:16:01.955] 玩家移动锁定</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.ShowView (System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:16:01.956] [Info] 玩家移动锁定
[2026-05-01 00:16:02.039] [Info] <color=#00FF00>[00:16:02.039] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:呼,好,好可怕。</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:16:25.989] [Info] <color=#00FF00>[00:16:25.988] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:刚才喊我醒来的声音是谁?</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:16:26.539] [Info] <color=#00FF00>[00:16:26.538] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:等下,红色的直发?</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:16:26.955] [Info] <color=#00FF00>[00:16:26.955] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:我……是散开的长直发?</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:16:27.305] [Info] <color=#00FF00>[00:16:27.305] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:照片里留下来的这个影像,才是我吗?</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:16:27.654] [Info] <color=#00FF00>[00:16:27.654] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:……是我眼花了吗?</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:16:28.054] [Info] <color=#00FF00>[00:16:28.054] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:照片上刚才有个人影消失了。</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:16:28.439] [Info] <color=#00FF00>[00:16:28.438] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:我不记得她是谁。</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:16:28.838] [Info] <color=#00FF00>[00:16:28.837] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:可为什么……</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:16:29.139] [Info] <color=#00FF00>[00:16:29.138] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:为什么看着这张照片会这么难受?</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:16:29.389] [Info] <color=#FFFFFF>[00:16:29.389] Player 玩家移动解锁</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.Cleanup () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.OnDisable () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at UIBase.CloseView () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UIManager.CloseView (System.String name) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.InitNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayEndNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:16:29.390] [Info] Player 玩家移动解锁
[2026-05-01 00:16:30.407] [Info] <color=#00FF00>[00:16:30.406] 检查点100001已经完成</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at Progress100001.Finish () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at Chapter1_0.OnCallBeforeSceneUnLoad () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at Translate.TranslateScene (System.Single dur) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at Chapter1_0+<SwitchScene>d__14.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:16:30.409] [Info] <color=#FFFFFF>[00:16:30.408] ivy醒来 ivy wakeup 执行完成</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at Progress100001.Finish () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at Chapter1_0.OnCallBeforeSceneUnLoad () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at Translate.TranslateScene (System.Single dur) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at Chapter1_0+<SwitchScene>d__14.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:16:30.409] [Info] ivy醒来 ivy wakeup 执行完成
[2026-05-01 00:16:30.409] [Info] <color=#FFFFFF>[00:16:30.409] 检查点100001完成,CurCheckPoint推进到下一个节点: 100002</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at Chapter1_0.OnCallBeforeSceneUnLoad () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at Translate.TranslateScene (System.Single dur) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at Chapter1_0+<SwitchScene>d__14.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:16:30.410] [Info] 检查点100001完成,CurCheckPoint推进到下一个节点: 100002
[2026-05-01 00:16:30.411] [Info] save data path /Users/yueliu/Library/Application Support/DefaultCompany/IvysDreamCafe/SaveData.byte
[2026-05-01 00:16:31.621] [Info] <color=#FFFFFF>[00:16:31.621] 开始执行 ivy卧室,施展恢复魔法ivy tidy bedroom </color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at Progress100002.DoSomething (System.Object arg) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at Progress100002.Check (System.Object arg) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at LvBedroom.TryPlayGameSequence () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at Levels.LevelBase.Start () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:16:31.621] [Info] 开始执行 ivy卧室,施展恢复魔法ivy tidy bedroom
[2026-05-01 00:16:32.542] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"004b4bcb-d92e-444f-8a1e-600b6997ed7e","start_time":"2026-05-01 00:13:54","end_time":"2026-05-01 00:16:32","progress":100002}
[2026-05-01 00:16:32.546] [Info] save data path /Users/yueliu/Library/Application Support/DefaultCompany/IvysDreamCafe/SaveData.byte
[2026-05-01 00:16:33.169] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-01 00:16:33.222] [Info] <color=#FFFFFF>[00:16:33.220] 保存玩家所在场景 Chapter1-1</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at TransitionManager.SaveCurLevelData () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:16:33.222] [Info] 保存玩家所在场景 Chapter1-1
[2026-05-01 00:16:33.224] [Info] save data path /Users/yueliu/Library/Application Support/DefaultCompany/IvysDreamCafe/SaveData.byte
[2026-05-01 00:16:34.290] [Info] <color=#FFFFFF>[00:16:34.290] 玩家移动锁定</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.ShowView (System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:16:34.291] [Info] 玩家移动锁定
[2026-05-01 00:16:34.388] [Info] <color=#00FF00>[00:16:34.387] 当前对话记录下来了:grapg:StoryGraph/Chapter1/onthefloor_graph - speaker:艾薇 - content:这是哪?为什么,我睡在地上?</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:16:37.177] [Info] <color=#FFFFFF>[00:16:37.177] Player 玩家移动解锁</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.Cleanup () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.OnDisable () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at UIBase.CloseView () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UIManager.CloseView (System.String name) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.InitNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayEndNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:16:37.178] [Info] Player 玩家移动解锁
[2026-05-01 00:16:38.705] [Info] <color=#FFFFFF>[00:16:38.705] 玩家移动锁定</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.ShowView (System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:16:38.705] [Info] 玩家移动锁定
[2026-05-01 00:16:38.788] [Info] <color=#00FF00>[00:16:38.788] 当前对话记录下来了:grapg:StoryGraph/Chapter1/wakeup_graph - speaker:艾薇 - content:嘶……头好痛。</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:16:39.705] [Info] <color=#00FF00>[00:16:39.705] 当前对话记录下来了:grapg:StoryGraph/Chapter1/wakeup_graph - speaker:艾薇 - content:等等这里好熟悉……这是我的房间。</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:16:40.421] [Info] <color=#FFFFFF>[00:16:40.421] Player 玩家移动解锁</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.Cleanup () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.OnDisable () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at UIBase.CloseView () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UIManager.CloseView (System.String name) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.InitNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayEndNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:16:40.421] [Info] Player 玩家移动解锁
[2026-05-01 00:16:40.943] [Info] <color=#FFFFFF>[00:16:40.943] 玩家移动锁定</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.ShowView (System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:16:40.943] [Info] 玩家移动锁定
[2026-05-01 00:16:40.971] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:40.987] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:41.005] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:41.022] [Info] <color=#00FF00>[00:16:41.021] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:等会……</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:16:41.022] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:41.038] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:41.054] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:41.071] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:41.088] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:41.105] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:41.120] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:41.138] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:41.154] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:41.170] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:41.188] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:41.205] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:41.221] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:41.238] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:41.255] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:41.271] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:41.288] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:41.304] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:41.322] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:41.337] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:41.355] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:41.772] [Info] <color=#00FF00>[00:16:41.772] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:为什么屋子里一片狼藉,发生了什么?</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:16:42.922] [Info] <color=#00FF00>[00:16:42.922] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:奇怪,为什么我一点都想不起来发生了什么事?</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:16:44.239] [Info] <color=#00FF00>[00:16:44.238] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:我最好到处检查一下看看,我得弄清楚发生了什么。</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:16:44.722] [Info] <color=#FFFFFF>[00:16:44.721] Player 玩家移动解锁</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.Cleanup () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.OnDisable () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at UIBase.CloseView () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UIManager.CloseView (System.String name) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.InitNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayEndNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:16:44.722] [Info] Player 玩家移动解锁
[2026-05-01 00:16:45.238] [Info] <color=#FFFFFF>[00:16:45.238] 玩家移动锁定</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.ShowView (System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:16:45.238] [Info] 玩家移动锁定
[2026-05-01 00:16:45.338] [Info] <color=#00FF00>[00:16:45.337] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:希娜蒙 - content:喵~</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:16:45.372] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:45.388] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:45.405] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:45.422] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:45.438] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:45.454] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:45.472] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:45.488] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:45.504] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:45.522] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:45.538] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:45.555] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:45.571] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:45.588] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:45.605] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:45.621] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:45.637] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:45.655] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:46.006] [Info] <color=#00FF00>[00:16:46.005] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:艾薇 - content:啊,是只猫!</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:16:46.605] [Info] <color=#00FF00>[00:16:46.604] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:艾薇 - content:不对……你是希娜蒙,对吗?</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:16:47.238] [Info] <color=#00FF00>[00:16:47.238] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:希娜蒙 - content:喵、喵!</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:16:48.005] [Info] <color=#00FF00>[00:16:48.004] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:艾薇 - content:我记起来了,谢天谢地你没事。</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:16:48.556] [Info] <color=#FFFFFF>[00:16:48.556] Player 玩家移动解锁</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.Cleanup () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.OnDisable () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at UIBase.CloseView () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UIManager.CloseView (System.String name) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.InitNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayEndNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:16:48.556] [Info] Player 玩家移动解锁
[2026-05-01 00:16:53.822] [Info] <color=#FFFFFF>[00:16:53.822] 玩家移动锁定</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.ShowView (System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:16:53.822] [Info] 玩家移动锁定
[2026-05-01 00:16:53.854] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:53.871] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:53.887] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:53.906] [Info] <color=#00FF00>[00:16:53.906] 当前对话记录下来了:grapg:StoryGraph/Chapter1/bedroommess_graph - speaker:艾薇 - content:我最好先<color=#FF3A3A>清理下房间</color>,看看有没有什么线索。</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:16:53.907] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:53.922] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:53.938] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:53.955] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:53.971] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:53.989] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:54.005] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:54.022] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:54.038] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:54.055] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:54.071] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:54.088] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:54.105] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:54.122] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:54.139] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:54.154] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:54.171] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:54.188] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:54.204] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:54.221] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:54.238] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:54.255] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:54.272] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:54.288] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:54.305] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:54.322] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:54.338] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:54.355] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:54.622] [Info] <color=#FFFFFF>[00:16:54.621] Player 玩家移动解锁</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.Cleanup () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.OnDisable () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at UIBase.CloseView () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UIManager.CloseView (System.String name) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.InitNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayEndNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:16:54.622] [Info] Player 玩家移动解锁
[2026-05-01 00:17:03.140] [Info] <color=green>已获得window</color>
[2026-05-01 00:17:03.570] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:07.138] [Info] <color=green>已获得photo_small</color>
[2026-05-01 00:17:09.189] [Info] <color=#FFFFFF>[00:17:09.189] 玩家移动锁定</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.ShowView (System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:17:09.189] [Info] 玩家移动锁定
[2026-05-01 00:17:09.272] [Info] <color=#00FF00>[00:17:09.272] 当前对话记录下来了:grapg:StoryGraph/Chapter1/photoclick_graph - speaker:艾薇 - content:照片上刚才有个人影消失了。</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:09.788] [Info] <color=#FFFFFF>[00:17:09.788] Player 玩家移动解锁</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.Cleanup () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.OnDisable () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at UIBase.CloseView () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UIManager.CloseView (System.String name) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.InitNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayEndNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:09.788] [Info] Player 玩家移动解锁
[2026-05-01 00:17:11.355] [Info] <color=#FFFFFF>[00:17:11.355] 玩家移动锁定</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.ShowView (System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:17:11.355] [Info] 玩家移动锁定
[2026-05-01 00:17:11.388] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:11.405] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:11.422] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:11.439] [Info] <color=#00FF00>[00:17:11.438] 当前对话记录下来了:grapg:StoryGraph/Chapter1/notebook_graph - speaker:艾薇 - content:我最好把线索记录在本子上方便自己思考。</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:11.706] [Info] <color=#FFFFFF>[00:17:11.705] Player 玩家移动解锁</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.Cleanup () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.OnDisable () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at UIBase.CloseView () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UIManager.CloseView (System.String name) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.InitNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayEndNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:11.706] [Info] Player 玩家移动解锁
[2026-05-01 00:17:14.506] [Info] <color=green>已获得diary</color>
[2026-05-01 00:17:15.739] [Info] <color=#FFFFFF>[00:17:15.739] 玩家移动锁定</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.ShowView (System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:17:15.739] [Info] 玩家移动锁定
[2026-05-01 00:17:15.822] [Info] <color=#00FF00>[00:17:15.822] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:艾薇 - content:这是……我的日记?</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:16.205] [Info] <color=#00FF00>[00:17:16.205] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:艾薇 - content:日期是昨天,可是好像没写完。</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:16.622] [Info] <color=#00FF00>[00:17:16.622] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:艾薇 - content:究竟昨天来的人是谁?这个人和我失忆有关系吗?</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:16.972] [Info] <color=#FFFFFF>[00:17:16.971] Player 玩家移动解锁</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.Cleanup () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.OnDisable () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at UIBase.CloseView () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UIManager.CloseView (System.String name) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.InitNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayEndNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:16.972] [Info] Player 玩家移动解锁
[2026-05-01 00:17:18.956] [Info] <color=green>已获得Clock_broke</color>
[2026-05-01 00:17:19.004] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:19.021] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:19.038] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:19.055] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:21.572] [Info] <color=green>已获得magictrail</color>
[2026-05-01 00:17:26.789] [Info] <color=green>已获得nightmare</color>
[2026-05-01 00:17:27.772] [Info] <color=#FFFFFF>[00:17:27.772] 玩家移动锁定</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.ShowView (System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:17:27.773] [Info] 玩家移动锁定
[2026-05-01 00:17:27.856] [Info] <color=#00FF00>[00:17:27.856] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:梦?</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:28.389] [Info] <color=#00FF00>[00:17:28.389] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:刚才的幻觉,是梦吗?</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:28.973] [Info] <color=#00FF00>[00:17:28.972] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:现在还在梦里吗?</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:29.489] [Info] <color=#00FF00>[00:17:29.489] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:另外,这个带琉璃纹路的碎片,我好像刚才梦里也见过。</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:29.972] [Info] <color=#FFFFFF>[00:17:29.972] Player 玩家移动解锁</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.Cleanup () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.OnDisable () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at UIBase.CloseView () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UIManager.CloseView (System.String name) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.InitNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayEndNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:29.973] [Info] Player 玩家移动解锁
[2026-05-01 00:17:31.407] [Info] <color=#FFFFFF>[00:17:31.407] 玩家移动锁定</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.ShowView (System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:17:31.407] [Info] 玩家移动锁定
[2026-05-01 00:17:31.438] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:31.455] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:31.472] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:31.490] [Info] <color=#00FF00>[00:17:31.489] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:我完全想不起来,这里到底发生过什么。</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:31.490] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:31.506] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:31.522] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:31.538] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:31.556] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:31.572] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:31.588] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:31.606] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:31.622] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:31.638] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:31.656] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:31.672] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:31.689] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:31.705] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:31.721] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:31.739] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:31.755] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:31.772] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:31.788] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:31.806] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:31.822] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:31.839] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:31.856] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:31.871] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:31.889] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:32.389] [Info] <color=#00FF00>[00:17:32.389] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:房间里残留着不属于我的强大的魔法痕迹。</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:32.872] [Info] <color=#00FF00>[00:17:32.872] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:窗户是从里面打破的。至少这里没有外人闯入的痕迹……昨天来的人是谁,和他有关吗?</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:33.339] [Info] <color=#00FF00>[00:17:33.338] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:头……还是好痛。</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:33.789] [Info] <color=#00FF00>[00:17:33.788] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:算了,先把屋子收拾干净吧。</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:34.206] [Info] <color=#00FF00>[00:17:34.206] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:不过这样收拾太慢了,我好像记得有个整理咒语,试试看。</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:34.697] [Info] <color=#FFFFFF>[00:17:34.696] Player 玩家移动解锁</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.Cleanup () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.OnDisable () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at UIBase.CloseView () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UIManager.CloseView (System.String name) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.InitNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayEndNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:34.697] [Info] Player 玩家移动解锁
[2026-05-01 00:17:40.041] [Info] <color=#00FF00>[00:17:40.040] 检查点100002已经完成</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at Progress100002.Finish () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at BedroomListener.AfterRecoverMagic () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at Timeline.TimelineHelper+<CalTimelineDuration>d__3.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:17:40.042] [Info] <color=#FFFFFF>[00:17:40.042] ivy卧室,施展恢复魔法ivy tidy bedroom执行完成</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at Progress100002.Finish () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at BedroomListener.AfterRecoverMagic () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at Timeline.TimelineHelper+<CalTimelineDuration>d__3.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:17:40.042] [Info] ivy卧室,施展恢复魔法ivy tidy bedroom执行完成
[2026-05-01 00:17:40.042] [Info] <color=#FFFFFF>[00:17:40.042] 检查点100002完成,CurCheckPoint推进到下一个节点: 100003</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at BedroomListener.AfterRecoverMagic () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at Timeline.TimelineHelper+<CalTimelineDuration>d__3.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:17:40.042] [Info] 检查点100002完成,CurCheckPoint推进到下一个节点: 100003
[2026-05-01 00:17:40.047] [Info] save data path /Users/yueliu/Library/Application Support/DefaultCompany/IvysDreamCafe/SaveData.byte
[2026-05-01 00:17:40.572] [Info] <color=#FFFFFF>[00:17:40.572] 玩家移动锁定</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.ShowView (System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:17:40.572] [Info] 玩家移动锁定
[2026-05-01 00:17:40.605] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:40.622] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:40.638] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:40.657] [Info] <color=#00FF00>[00:17:40.656] 当前对话记录下来了:grapg:StoryGraph/Chapter1/witch_graph - speaker:艾薇 - content:差点忘记自己是个女巫了。魔法还是能给生活带来很大便利……比如现在。</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:40.657] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:40.672] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:40.689] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:40.706] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:40.721] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:40.739] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:40.755] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:40.772] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:40.789] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:40.806] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:40.822] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:40.839] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:40.856] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:40.871] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:40.889] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:40.906] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:40.922] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:40.938] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:40.956] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:40.973] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:40.988] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:41.006] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:41.022] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:41.039] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:41.055] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:41.073] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:41.089] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:41.106] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:41.122] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:41.139] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:41.240] [Info] <color=#FFFFFF>[00:17:41.239] Player 玩家移动解锁</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.Cleanup () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.OnDisable () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at UIBase.CloseView () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UIManager.CloseView (System.String name) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.InitNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayEndNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:41.240] [Info] Player 玩家移动解锁
[2026-05-01 00:17:42.306] [Info] <color=#FFFFFF>[00:17:42.306] 玩家移动锁定</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.ShowView (System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:17:42.306] [Info] 玩家移动锁定
[2026-05-01 00:17:42.339] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.356] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.372] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.392] [Info] <color=#00FF00>[00:17:42.392] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catfeed_graph - speaker:艾薇 - content:希娜蒙饿了,我去给她弄点吃的。</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:42.393] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.406] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.423] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.438] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.455] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.472] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.489] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.505] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.522] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.539] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.555] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.572] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.589] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.606] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.622] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.639] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.656] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.672] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.689] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.706] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.723] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.739] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.756] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.772] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.789] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.806] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.822] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.839] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.856] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.872] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.889] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.906] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.922] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:43.042] [Info] <color=#FFFFFF>[00:17:43.040] Player 玩家移动解锁</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.Cleanup () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.OnDisable () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at UIBase.CloseView () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UIManager.CloseView (System.String name) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.InitNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayEndNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:43.042] [Info] Player 玩家移动解锁
[2026-05-01 00:17:43.240] [Info] <color=#FFFFFF>[00:17:43.239] 玩家移动锁定</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.ShowView (System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:17:43.240] [Info] 玩家移动锁定
[2026-05-01 00:17:43.339] [Info] <color=#00FF00>[00:17:43.339] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:希娜蒙 - content:喵!!</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:43.422] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:43.439] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:43.456] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:43.472] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:43.488] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:43.506] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:43.522] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:43.538] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:43.555] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:43.572] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:43.589] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:43.606] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:43.622] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:43.638] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:43.655] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:43.672] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:43.689] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:43.706] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:43.722] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:43.739] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:43.756] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:43.772] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:43.856] [Info] <color=#00FF00>[00:17:43.856] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:艾薇 - content:哎呀,希娜蒙——对不起,你饿了,对吗?</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:44.439] [Info] <color=#00FF00>[00:17:44.439] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:希娜蒙 - content:喵~</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:44.872] [Info] <color=#00FF00>[00:17:44.872] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:艾薇 - content:我给你弄点吃的。</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:45.406] [Info] <color=#FFFFFF>[00:17:45.406] Player 玩家移动解锁</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.Cleanup () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.OnDisable () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at UIBase.CloseView () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UIManager.CloseView (System.String name) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.InitNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayEndNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:45.406] [Info] Player 玩家移动解锁
[2026-05-01 00:17:48.257] [Info] <color=#FFFFFF>[00:17:48.257] 玩家移动锁定</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.ShowView (System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:17:48.258] [Info] 玩家移动锁定
[2026-05-01 00:17:48.289] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:48.306] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:48.322] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:48.340] [Info] <color=#00FF00>[00:17:48.339] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catfeed_graph - speaker:艾薇 - content:希娜蒙饿了,我去给她弄点吃的。</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:48.340] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:48.356] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:48.371] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:48.388] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:48.406] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:48.422] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:48.439] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:48.455] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:48.472] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:48.489] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:48.506] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:48.522] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:48.539] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:48.556] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:48.572] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:48.589] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:48.606] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:48.622] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:48.638] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:48.656] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:48.672] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:48.689] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:48.705] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:48.722] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:48.739] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:48.756] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:49.023] [Info] <color=#FFFFFF>[00:17:49.022] Player 玩家移动解锁</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.Cleanup () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.OnDisable () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at UIBase.CloseView () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UIManager.CloseView (System.String name) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.InitNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayEndNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:49.023] [Info] Player 玩家移动解锁
[2026-05-01 00:17:51.741] [Info] <color=#FFFFFF>[00:17:51.740] 玩家移动锁定</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.ShowView (System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:17:51.741] [Info] 玩家移动锁定
[2026-05-01 00:17:51.772] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:51.789] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:51.806] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:51.823] [Info] <color=#00FF00>[00:17:51.823] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catfeed_graph - speaker:艾薇 - content:希娜蒙饿了,我去给她弄点吃的。</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:51.824] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:51.839] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:51.856] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:51.873] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:51.889] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:51.906] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:51.923] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:51.939] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:51.956] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:51.972] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:51.989] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.006] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.023] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.039] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.056] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.072] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.255] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.272] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.289] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.306] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.322] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.339] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.356] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.372] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.389] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.406] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.423] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.439] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.456] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.472] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.489] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.506] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.522] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.539] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.556] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.572] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.589] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.606] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.622] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.639] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.656] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.673] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.689] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.706] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.723] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.823] [Info] <color=#FFFFFF>[00:17:52.822] Player 玩家移动解锁</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.Cleanup () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.OnDisable () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at UIBase.CloseView () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UIManager.CloseView (System.String name) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.InitNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayEndNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:52.823] [Info] Player 玩家移动解锁
[2026-05-01 00:17:58.655] [Info] <color=green>已获得wall1_note</color>
[2026-05-01 00:17:58.706] [Info] <color=#00FF00>[00:17:58.705] 检查点100003已经完成</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at Progress100003.Finish () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at BedroomListener.InteractItemClickCb (CollectItem collect) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at LvBedroom.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CollectItem+<DelayToSendCollectEvt>d__49.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:17:58.706] [Info] <color=#FFFFFF>[00:17:58.706] ivy卧室,捡到纸条 received note 执行完成</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at Progress100003.Finish () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at BedroomListener.InteractItemClickCb (CollectItem collect) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at LvBedroom.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CollectItem+<DelayToSendCollectEvt>d__49.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:17:58.706] [Info] ivy卧室,捡到纸条 received note 执行完成
[2026-05-01 00:17:58.706] [Info] <color=#FFFFFF>[00:17:58.706] 检查点100003完成,CurCheckPoint推进到下一个节点: 100004</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at BedroomListener.InteractItemClickCb (CollectItem collect) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at LvBedroom.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CollectItem+<DelayToSendCollectEvt>d__49.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:17:58.706] [Info] 检查点100003完成,CurCheckPoint推进到下一个节点: 100004
[2026-05-01 00:17:58.709] [Info] save data path /Users/yueliu/Library/Application Support/DefaultCompany/IvysDreamCafe/SaveData.byte
[2026-05-01 00:18:05.344] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"004b4bcb-d92e-444f-8a1e-600b6997ed7e","start_time":"2026-05-01 00:16:32","end_time":"2026-05-01 00:18:05","progress":100004}
[2026-05-01 00:18:05.346] [Info] save data path /Users/yueliu/Library/Application Support/DefaultCompany/IvysDreamCafe/SaveData.byte
[2026-05-01 00:18:05.804] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-01 00:18:09.723] [Info] <color=#FFFFFF>[00:18:09.722] 玩家移动锁定</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.ShowView (System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:18:09.723] [Info] 玩家移动锁定
[2026-05-01 00:18:09.806] [Info] <color=#00FF00>[00:18:09.806] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:<color=#FF3A3A>湖心岛小屋?密室?</color></color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:18:11.355] [Info] <color=#00FF00>[00:18:11.354] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:听起来像是我应该知道的地方……可我完全没有印象。</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:18:14.022] [Info] <color=#00FF00>[00:18:14.021] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:这是谁留下的?</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:18:15.022] [Info] <color=#00FF00>[00:18:15.022] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:“就看你怎么选了”这是在提醒我? 还是在威胁我?</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:18:15.805] [Info] <color=#FFFFFF>[00:18:15.804] Player 玩家移动解锁</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.Cleanup () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.OnDisable () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
at UIBase.CloseView () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UIManager.CloseView (System.String name) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.InitNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.PlayEndNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:18:15.805] [Info] Player 玩家移动解锁
[2026-05-01 00:18:21.634] [Info] <color=#FFFFFF>[00:18:21.634] 开始执行 第一次到咖啡主场景first time go to main café </color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at Progress100004.DoSomething (System.Object arg) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at Progress100004.Check (System.Object arg) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at LvMainCoffee.TryPlayGameSequence () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at Levels.LevelBase.Start () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:18:21.634] [Info] 开始执行 第一次到咖啡主场景first time go to main café
[2026-05-01 00:18:22.623] [Info] <color=#FFFFFF>[00:18:22.622] 保存玩家所在场景 MainCoffeeShop</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at TransitionManager.SaveCurLevelData () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:18:22.623] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-05-01 00:18:22.625] [Info] save data path /Users/yueliu/Library/Application Support/DefaultCompany/IvysDreamCafe/SaveData.byte
[2026-05-01 00:18:25.605] [Info] <color=green>已获得plantRoom_checkpoint</color>
[2026-05-01 00:18:25.672] [Warning] [FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
[2026-05-01 00:16:48.578] [Error] 没有找到ui界面 StoryPanel
[2026-05-01 00:16:02.039] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:呼,好,好可怕。
[2026-05-01 00:16:25.990] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:刚才喊我醒来的声音是谁?
[2026-05-01 00:16:26.539] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:等下,红色的直发?
[2026-05-01 00:16:26.956] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:我……是散开的长直发?
[2026-05-01 00:16:27.306] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:照片里留下来的这个影像,才是我吗?
[2026-05-01 00:16:27.655] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:……是我眼花了吗?
[2026-05-01 00:16:28.055] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:照片上刚才有个人影消失了。
[2026-05-01 00:16:28.439] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:我不记得她是谁。
[2026-05-01 00:16:28.838] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:可为什么……
[2026-05-01 00:16:29.139] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:为什么看着这张照片会这么难受?
[2026-05-01 00:16:30.408] [Success] 检查点100001已经完成
[2026-05-01 00:16:34.388] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/onthefloor_graph - speaker:艾薇 - content:这是哪?为什么,我睡在地上?
[2026-05-01 00:16:38.789] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/wakeup_graph - speaker:艾薇 - content:嘶……头好痛。
[2026-05-01 00:16:39.706] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/wakeup_graph - speaker:艾薇 - content:等等这里好熟悉……这是我的房间。
[2026-05-01 00:16:41.022] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:等会……
[2026-05-01 00:16:41.772] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:为什么屋子里一片狼藉,发生了什么?
[2026-05-01 00:16:42.922] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:奇怪,为什么我一点都想不起来发生了什么事?
[2026-05-01 00:16:44.239] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:我最好到处检查一下看看,我得弄清楚发生了什么。
[2026-05-01 00:16:45.338] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:希娜蒙 - content:喵~
[2026-05-01 00:16:46.006] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:艾薇 - content:啊,是只猫!
[2026-05-01 00:16:46.605] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:艾薇 - content:不对……你是希娜蒙,对吗?
[2026-05-01 00:16:47.238] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:希娜蒙 - content:喵、喵!
[2026-05-01 00:16:48.005] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:艾薇 - content:我记起来了,谢天谢地你没事。
[2026-05-01 00:16:53.906] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/bedroommess_graph - speaker:艾薇 - content:我最好先<color=#FF3A3A>清理下房间</color>,看看有没有什么线索。
[2026-05-01 00:17:09.272] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/photoclick_graph - speaker:艾薇 - content:照片上刚才有个人影消失了。
[2026-05-01 00:17:11.439] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/notebook_graph - speaker:艾薇 - content:我最好把线索记录在本子上方便自己思考。
[2026-05-01 00:17:15.822] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:艾薇 - content:这是……我的日记?
[2026-05-01 00:17:16.206] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:艾薇 - content:日期是昨天,可是好像没写完。
[2026-05-01 00:17:16.623] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:艾薇 - content:究竟昨天来的人是谁?这个人和我失忆有关系吗?
[2026-05-01 00:17:27.856] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:梦?
[2026-05-01 00:17:28.390] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:刚才的幻觉,是梦吗?
[2026-05-01 00:17:28.973] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:现在还在梦里吗?
[2026-05-01 00:17:29.490] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:另外,这个带琉璃纹路的碎片,我好像刚才梦里也见过。
[2026-05-01 00:17:31.490] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:我完全想不起来,这里到底发生过什么。
[2026-05-01 00:17:32.390] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:房间里残留着不属于我的强大的魔法痕迹。
[2026-05-01 00:17:32.872] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:窗户是从里面打破的。至少这里没有外人闯入的痕迹……昨天来的人是谁,和他有关吗?
[2026-05-01 00:17:33.339] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:头……还是好痛。
[2026-05-01 00:17:33.789] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:算了,先把屋子收拾干净吧。
[2026-05-01 00:17:34.206] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:不过这样收拾太慢了,我好像记得有个整理咒语,试试看。
[2026-05-01 00:17:40.041] [Success] 检查点100002已经完成
[2026-05-01 00:17:40.657] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/witch_graph - speaker:艾薇 - content:差点忘记自己是个女巫了。魔法还是能给生活带来很大便利……比如现在。
[2026-05-01 00:17:42.393] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catfeed_graph - speaker:艾薇 - content:希娜蒙饿了,我去给她弄点吃的。
[2026-05-01 00:17:43.339] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:希娜蒙 - content:喵!!
[2026-05-01 00:17:43.856] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:艾薇 - content:哎呀,希娜蒙——对不起,你饿了,对吗?
[2026-05-01 00:17:44.440] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:希娜蒙 - content:喵~
[2026-05-01 00:17:44.873] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:艾薇 - content:我给你弄点吃的。
[2026-05-01 00:17:48.340] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catfeed_graph - speaker:艾薇 - content:希娜蒙饿了,我去给她弄点吃的。
[2026-05-01 00:17:51.823] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catfeed_graph - speaker:艾薇 - content:希娜蒙饿了,我去给她弄点吃的。
[2026-05-01 00:17:58.706] [Success] 检查点100003已经完成
[2026-05-01 00:18:09.806] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:<color=#FF3A3A>湖心岛小屋?密室?</color>
[2026-05-01 00:18:11.356] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:听起来像是我应该知道的地方……可我完全没有印象。
[2026-05-01 00:18:14.022] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:这是谁留下的?
[2026-05-01 00:18:15.022] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:“就看你怎么选了”这是在提醒我? 还是在威胁我?