Logs: 004b4bcb-d92e-444f-8a1e-600b6997ed7e

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Session: 34731182-2606-4ae5-89f0-fb98f602e402 (Received: 4/30/2026, 4:28:00 PM)
[2026-05-01 00:25:19.826] [Info] <color=#FFFFFF>[00:25:19.825] 保存玩家所在场景 BedroomTable</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:25:19.827] [Info] 保存玩家所在场景 BedroomTable
[2026-05-01 00:25:19.830] [Info] save data path /Users/yueliu/Library/Application Support/DefaultCompany/IvysDreamCafe/SaveData.byte
[2026-05-01 00:25:20.959] [Info] <color=#FFFFFF>[00:25:20.959] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:25:20.960] [Info] 玩家移动锁定
[2026-05-01 00:25:21.043] [Info] <color=#00FF00>[00:25:21.042] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkclue_graph - speaker:Ivy - content:I'll read through the clues again... then see if I can piece them together.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:25:21.676] [Info] <color=#FFFFFF>[00:25:21.676] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.Cleanup () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnDisable () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UIBase.CloseView () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager.CloseView (System.String name) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.InitNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayEndNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:25:21.676] [Info] Player 玩家移动解锁
[2026-05-01 00:25:22.709] [Info] <color=#FFFFFF>[00:25:22.708] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:25:22.709] [Info] 玩家移动锁定
[2026-05-01 00:25:22.793] [Info] <color=#00FF00>[00:25:22.793] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowclue_graph - speaker:Ivy - content:I just checked the doors and windows. Everything is intact except for the bedroom window, which was broken from the inside.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:25:23.775] [Info] <color=#FFFFFF>[00:25:23.775] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.Cleanup () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnDisable () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UIBase.CloseView () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager.CloseView (System.String name) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.InitNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayEndNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:25:23.776] [Info] Player 玩家移动解锁
[2026-05-01 00:25:24.444] [Info] <color=#FFFFFF>[00:25:24.443] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:25:24.444] [Info] 玩家移动锁定
[2026-05-01 00:25:24.526] [Info] <color=#00FF00>[00:25:24.526] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowclueincorrect_graph - speaker:Ivy - content:I'll start by looking over the clues related to the doors and windows.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:25:25.143] [Info] <color=#FFFFFF>[00:25:25.142] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.Cleanup () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnDisable () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UIBase.CloseView () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager.CloseView (System.String name) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.InitNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayEndNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:25:25.143] [Info] Player 玩家移动解锁
[2026-05-01 00:25:29.527] [Info] <color=#FFFFFF>[00:25:29.527] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:25:29.528] [Info] 玩家移动锁定
[2026-05-01 00:25:29.610] [Info] <color=#00FF00>[00:25:29.609] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowclueincorrect_graph - speaker:Ivy - content:I'll start by looking over the clues related to the doors and windows.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:25:30.275] [Info] <color=#FFFFFF>[00:25:30.275] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.Cleanup () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnDisable () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UIBase.CloseView () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager.CloseView (System.String name) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.InitNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayEndNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:25:30.276] [Info] Player 玩家移动解锁
[2026-05-01 00:25:32.194] [Info] <color=#FFFFFF>[00:25:32.194] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:25:32.194] [Info] 玩家移动锁定
[2026-05-01 00:25:32.276] [Info] <color=#00FF00>[00:25:32.276] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowcluecorrect_graph - speaker:Ivy - content:I'll mark the other three as well.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:25:32.896] [Info] <color=#FFFFFF>[00:25:32.892] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.Cleanup () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnDisable () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UIBase.CloseView () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager.CloseView (System.String name) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.InitNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayEndNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:25:32.896] [Info] Player 玩家移动解锁
[2026-05-01 00:26:07.876] [Info] <color=#FFFFFF>[00:26:07.876] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:26:07.877] [Info] 玩家移动锁定
[2026-05-01 00:26:07.960] [Info] <color=#00FF00>[00:26:07.959] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:Ivy - content:No signs of forced entry. The upstairs window was shattered from the inside.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:26:08.643] [Info] <color=#00FF00>[00:26:08.643] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:Ivy - content:The time the clock stopped. It's only twenty minutes after the diary entry that noted "someone came to visit."</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:26:09.343] [Info] <color=#00FF00>[00:26:09.343] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:Ivy - content:<color=#FF3A3A>Which means whoever attacked me... I might have been the one who let them in.</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:26:10.061] [Info] <color=#00FF00>[00:26:10.060] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:Ivy - content:Then... it must've been someone I knew. But I can't remember anything. What happened here?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:26:10.594] [Info] <color=#00FF00>[00:26:10.593] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:Ivy - content:The cake. The note. Are they connected to that person, or was it all just a coincidence?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:26:11.144] [Info] <color=#00FF00>[00:26:11.143] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:Ivy - content:<color=#FF3A3A>Cinnamon is still here. She needs me. And I need to survive. I need money. Or maybe what I need most is this place.</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:26:12.260] [Info] <color=#00FF00>[00:26:12.259] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:Ivy - content:There's nowhere left for me to go.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:26:12.477] [Info] <color=#00FF00>[00:26:12.476] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:Ivy - content:But maybe if I stay here, I'll meet someone. Someone who knows me and can help me remember.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:26:13.260] [Info] <color=#00FF00>[00:26:13.260] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:Ivy - content:This note... Was it left by the person from last night?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:26:13.660] [Info] <color=#00FF00>[00:26:13.660] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:Ivy - content:"The rest, depends on your choices."</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:26:14.077] [Info] <color=#00FF00>[00:26:14.076] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:Ivy - content:If it was that person… why would they lead me to the hidden room? Could it be a trap?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:26:14.544] [Info] <color=#00FF00>[00:26:14.543] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:Ivy - content:They mentioned "<color=#FF3A3A>the hidden room in The Lake Island Cabin</color>."</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:26:15.294] [Info] <color=#00FF00>[00:26:15.293] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:Ivy - content:Lake Island Cabin... That name sounds oddly familiar.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:26:15.660] [Info] <color=#00FF00>[00:26:15.660] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:Ivy - content:No, I can't just sit here and wait.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:26:16.144] [Info] <color=#00FF00>[00:26:16.143] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:Ivy - content:I need to start unraveling this mystery.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:26:16.494] [Info] <color=#FFFFFF>[00:26:16.493] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.Cleanup () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnDisable () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UIBase.CloseView () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager.CloseView (System.String name) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.InitNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayEndNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:26:16.494] [Info] Player 玩家移动解锁
[2026-05-01 00:26:17.996] [Info] <color=#FFFFFF>[00:26:17.995] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:26:17.996] [Info] 玩家移动锁定
[2026-05-01 00:26:18.077] [Info] <color=#00FF00>[00:26:18.076] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catletter_graph - speaker:Ivy - content:... Cinnamon?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:26:18.577] [Info] <color=#00FF00>[00:26:18.577] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catletter_graph - speaker:Ivy - content:Oh, what's that in your mouth?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:26:18.994] [Info] <color=#00FF00>[00:26:18.994] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catletter_graph - speaker:Ivy - content:A letter? Let's take a look.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:26:19.295] [Info] <color=#FFFFFF>[00:26:19.295] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.Cleanup () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnDisable () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UIBase.CloseView () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager.CloseView (System.String name) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.InitNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayEndNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:26:19.296] [Info] Player 玩家移动解锁
[2026-05-01 00:26:24.461] [Info] <color=#FFFFFF>[00:26:24.461] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:26:24.462] [Info] 玩家移动锁定
[2026-05-01 00:26:24.544] [Info] <color=#00FF00>[00:26:24.543] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter_graph - speaker:Ivy - content:This photo?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:26:27.594] [Info] <color=#00FF00>[00:26:27.594] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter_graph - speaker:Ivy - content:Wait. <color=#FF3A3A>She's the "Butterfly Girl" from my dream.</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:26:34.322] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"004b4bcb-d92e-444f-8a1e-600b6997ed7e","start_time":"2026-05-01 00:24:37","end_time":"2026-05-01 00:26:34","progress":100005}
[2026-05-01 00:26:34.324] [Info] save data path /Users/yueliu/Library/Application Support/DefaultCompany/IvysDreamCafe/SaveData.byte
[2026-05-01 00:26:34.733] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-01 00:27:44.829] [Info] <color=#00FF00>[00:27:44.824] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter_graph - speaker:Ivy - content:She stood under the spotlight, surrounded by voices arguing over what "beauty" really means.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:27:45.375] [Info] <color=#00FF00>[00:27:45.375] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter_graph - speaker:Ivy - content:She didn't move. Quiet. Almost obedient.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:27:45.741] [Info] <color=#00FF00>[00:27:45.741] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter_graph - speaker:Ivy - content:It was clearly her body, yet it felt as though it no longer belonged to her.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:27:46.805] [Info] <color=#00FF00>[00:27:46.805] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter_graph - speaker:Ivy - content:The measuring tape waited for my response.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:27:47.143] [Info] <color=#00FF00>[00:27:47.142] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter_graph - speaker:Ivy - content:I voiced my view of "beauty," and the scissors and measuring tape followed my gaze, beginning to cut and adjust.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:27:48.010] [Info] <color=#00FF00>[00:27:48.010] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter_graph - speaker:Ivy - content:Why did she appear in my dream?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:27:48.760] [Info] <color=#00FF00>[00:27:48.760] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter_graph - speaker:Ivy - content:<color=#FF3A3A>The red eyes in the dream. The beast's roar. The music box that can't be fixed…</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:27:49.409] [Info] <color=#00FF00>[00:27:49.409] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter_graph - speaker:Ivy - content:I never dream. And the first time I do, I dream of her.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:27:49.826] [Info] <color=#00FF00>[00:27:49.826] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter_graph - speaker:Ivy - content:This can't be a coincidence. I need to go to Dream Town. Maybe the answers are with Sara.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:27:50.427] [Info] <color=#00FF00>[00:27:50.427] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter_graph - speaker:Ivy - content:Lily seems to know me. If I see her, maybe I'll remember something.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:27:50.960] [Info] <color=#00FF00>[00:27:50.960] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter_graph - speaker:Ivy - content:Besides, she's willing to pay. And I really am almost out of money.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:27:51.459] [Info] <color=#00FF00>[00:27:51.459] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter_graph - speaker:Ivy - content:Enough. I'll make a cup of coffee and wake myself up.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:25:21.043] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkclue_graph - speaker:Ivy - content:I'll read through the clues again... then see if I can piece them together.
[2026-05-01 00:25:22.794] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowclue_graph - speaker:Ivy - content:I just checked the doors and windows. Everything is intact except for the bedroom window, which was broken from the inside.
[2026-05-01 00:25:24.526] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowclueincorrect_graph - speaker:Ivy - content:I'll start by looking over the clues related to the doors and windows.
[2026-05-01 00:25:29.610] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowclueincorrect_graph - speaker:Ivy - content:I'll start by looking over the clues related to the doors and windows.
[2026-05-01 00:25:32.276] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowcluecorrect_graph - speaker:Ivy - content:I'll mark the other three as well.
[2026-05-01 00:26:07.960] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:Ivy - content:No signs of forced entry. The upstairs window was shattered from the inside.
[2026-05-01 00:26:08.643] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:Ivy - content:The time the clock stopped. It's only twenty minutes after the diary entry that noted "someone came to visit."
[2026-05-01 00:26:09.343] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:Ivy - content:<color=#FF3A3A>Which means whoever attacked me... I might have been the one who let them in.</color>
[2026-05-01 00:26:10.061] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:Ivy - content:Then... it must've been someone I knew. But I can't remember anything. What happened here?
[2026-05-01 00:26:10.594] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:Ivy - content:The cake. The note. Are they connected to that person, or was it all just a coincidence?
[2026-05-01 00:26:11.144] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:Ivy - content:<color=#FF3A3A>Cinnamon is still here. She needs me. And I need to survive. I need money. Or maybe what I need most is this place.</color>
[2026-05-01 00:26:12.260] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:Ivy - content:There's nowhere left for me to go.
[2026-05-01 00:26:12.477] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:Ivy - content:But maybe if I stay here, I'll meet someone. Someone who knows me and can help me remember.
[2026-05-01 00:26:13.261] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:Ivy - content:This note... Was it left by the person from last night?
[2026-05-01 00:26:13.661] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:Ivy - content:"The rest, depends on your choices."
[2026-05-01 00:26:14.077] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:Ivy - content:If it was that person… why would they lead me to the hidden room? Could it be a trap?
[2026-05-01 00:26:14.544] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:Ivy - content:They mentioned "<color=#FF3A3A>the hidden room in The Lake Island Cabin</color>."
[2026-05-01 00:26:15.294] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:Ivy - content:Lake Island Cabin... That name sounds oddly familiar.
[2026-05-01 00:26:15.661] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:Ivy - content:No, I can't just sit here and wait.
[2026-05-01 00:26:16.144] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:Ivy - content:I need to start unraveling this mystery.
[2026-05-01 00:26:18.077] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catletter_graph - speaker:Ivy - content:... Cinnamon?
[2026-05-01 00:26:18.577] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catletter_graph - speaker:Ivy - content:Oh, what's that in your mouth?
[2026-05-01 00:26:18.994] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catletter_graph - speaker:Ivy - content:A letter? Let's take a look.
[2026-05-01 00:26:24.544] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter_graph - speaker:Ivy - content:This photo?
[2026-05-01 00:26:27.594] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter_graph - speaker:Ivy - content:Wait. <color=#FF3A3A>She's the "Butterfly Girl" from my dream.</color>
[2026-05-01 00:27:44.830] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter_graph - speaker:Ivy - content:She stood under the spotlight, surrounded by voices arguing over what "beauty" really means.
[2026-05-01 00:27:45.375] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter_graph - speaker:Ivy - content:She didn't move. Quiet. Almost obedient.
[2026-05-01 00:27:45.741] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter_graph - speaker:Ivy - content:It was clearly her body, yet it felt as though it no longer belonged to her.
[2026-05-01 00:27:46.805] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter_graph - speaker:Ivy - content:The measuring tape waited for my response.
[2026-05-01 00:27:47.143] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter_graph - speaker:Ivy - content:I voiced my view of "beauty," and the scissors and measuring tape followed my gaze, beginning to cut and adjust.
[2026-05-01 00:27:48.010] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter_graph - speaker:Ivy - content:Why did she appear in my dream?
[2026-05-01 00:27:48.760] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter_graph - speaker:Ivy - content:<color=#FF3A3A>The red eyes in the dream. The beast's roar. The music box that can't be fixed…</color>
[2026-05-01 00:27:49.409] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter_graph - speaker:Ivy - content:I never dream. And the first time I do, I dream of her.
[2026-05-01 00:27:49.826] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter_graph - speaker:Ivy - content:This can't be a coincidence. I need to go to Dream Town. Maybe the answers are with Sara.
[2026-05-01 00:27:50.428] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter_graph - speaker:Ivy - content:Lily seems to know me. If I see her, maybe I'll remember something.
[2026-05-01 00:27:50.960] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter_graph - speaker:Ivy - content:Besides, she's willing to pay. And I really am almost out of money.
[2026-05-01 00:27:51.459] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter_graph - speaker:Ivy - content:Enough. I'll make a cup of coffee and wake myself up.
Session: 7f6e5da6-4268-40fd-a128-953b18ec7509 (Received: 4/30/2026, 4:24:51 PM)
[2026-05-01 00:23:26.475] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"004b4bcb-d92e-444f-8a1e-600b6997ed7e","start_time":"2026-05-01 00:20:11","end_time":"2026-05-01 00:23:26","progress":100005}
[2026-05-01 00:23:26.478] [Info] save data path /Users/yueliu/Library/Application Support/DefaultCompany/IvysDreamCafe/SaveData.byte
[2026-05-01 00:23:26.858] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-01 00:23:37.465] [Info] <color=green>已获得paperitem2</color>
[2026-05-01 00:24:26.981] [Info] <color=#FFFFFF>[00:24:26.980] 开始执行 第一次到卧室桌子场景,查看lily的信 first time to go desk, read lily's letter </color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at Progress100005.DoSomething (System.Object arg) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at Progress100005.Check (System.Object arg) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at LvBedroom.TryPlayGameSequence () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at Levels.LevelBase.Start () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:24:26.981] [Info] 开始执行 第一次到卧室桌子场景,查看lily的信 first time to go desk, read lily's letter
[2026-05-01 00:24:27.974] [Info] <color=#FFFFFF>[00:24:27.974] 保存玩家所在场景 Chapter1-1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:24:27.975] [Info] 保存玩家所在场景 Chapter1-1
[2026-05-01 00:24:27.981] [Info] save data path /Users/yueliu/Library/Application Support/DefaultCompany/IvysDreamCafe/SaveData.byte
[2026-05-01 00:24:37.541] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"004b4bcb-d92e-444f-8a1e-600b6997ed7e","start_time":"2026-05-01 00:23:26","end_time":"2026-05-01 00:24:37","progress":100005}
[2026-05-01 00:24:37.547] [Info] save data path /Users/yueliu/Library/Application Support/DefaultCompany/IvysDreamCafe/SaveData.byte
[2026-05-01 00:24:38.340] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-01 00:22:43.626] [Error] 没有找到ui界面 StoryPanel
[2026-05-01 00:24:05.491] [Error] 没有找到ui界面 StoryPanel
Session: 46f50dae-9db6-4579-b891-748c07311eaf (Received: 4/30/2026, 4:21:48 PM)
[2026-05-01 00:18:52.126] [Info] <color=#FFFFFF>[00:18:52.126] 开始执行 第一次到卧室桌子场景,查看lily的信 first time to go desk, read lily's letter </color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at Progress100005.DoSomething (System.Object arg) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at Progress100005.Check (System.Object arg) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at LvBedroom.TryPlayGameSequence () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at Levels.LevelBase.Start () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:18:52.126] [Info] 开始执行 第一次到卧室桌子场景,查看lily的信 first time to go desk, read lily's letter
[2026-05-01 00:18:52.131] [Info] <color=#00FF00>[00:18:52.131] NPC 创建成功 Cat, 它的类型是 CatController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at LvBedroom.TryPlayGameSequence () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at Levels.LevelBase.Start () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:18:53.139] [Info] <color=#FFFFFF>[00:18:53.139] 保存玩家所在场景 Chapter1-1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:18:53.140] [Info] 保存玩家所在场景 Chapter1-1
[2026-05-01 00:18:53.141] [Info] save data path /Users/yueliu/Library/Application Support/DefaultCompany/IvysDreamCafe/SaveData.byte
[2026-05-01 00:18:59.790] [Info] <color=#00FF00>[00:18:59.789] 删除Npc Cat</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at BedroomListener.EntryBedroomTable () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at BedroomListener.TrySceneTransition (System.String lName) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at LvBedroom.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at LvBedroom.OnUpdate () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at Levels.LevelBase.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:19:01.873] [Info] <color=#FFFFFF>[00:19:01.872] 保存玩家所在场景 BedroomTable</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:19:01.873] [Info] 保存玩家所在场景 BedroomTable
[2026-05-01 00:19:01.875] [Info] save data path /Users/yueliu/Library/Application Support/DefaultCompany/IvysDreamCafe/SaveData.byte
[2026-05-01 00:19:07.192] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"004b4bcb-d92e-444f-8a1e-600b6997ed7e","start_time":"2026-05-01 00:18:05","end_time":"2026-05-01 00:19:07","progress":100005}
[2026-05-01 00:19:07.204] [Info] save data path /Users/yueliu/Library/Application Support/DefaultCompany/IvysDreamCafe/SaveData.byte
[2026-05-01 00:19:07.603] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-01 00:20:11.565] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"004b4bcb-d92e-444f-8a1e-600b6997ed7e","start_time":"2026-05-01 00:19:07","end_time":"2026-05-01 00:20:11","progress":100005}
[2026-05-01 00:20:11.575] [Info] save data path /Users/yueliu/Library/Application Support/DefaultCompany/IvysDreamCafe/SaveData.byte
[2026-05-01 00:20:11.939] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-01 00:18:52.131] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-05-01 00:18:59.790] [Success] 删除Npc Cat
Session: dd817963-540f-43e9-9edc-5299c9fe5a9f (Received: 4/30/2026, 4:18:44 PM)
[2026-05-01 00:16:01.938] [Info] Timeline completed
[2026-05-01 00:16:01.955] [Info] <color=#FFFFFF>[00:16:01.955] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:16:01.956] [Info] 玩家移动锁定
[2026-05-01 00:16:02.039] [Info] <color=#00FF00>[00:16:02.039] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:呼,好,好可怕。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:16:25.989] [Info] <color=#00FF00>[00:16:25.988] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:刚才喊我醒来的声音是谁?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:16:26.539] [Info] <color=#00FF00>[00:16:26.538] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:等下,红色的直发?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:16:26.955] [Info] <color=#00FF00>[00:16:26.955] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:我……是散开的长直发?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:16:27.305] [Info] <color=#00FF00>[00:16:27.305] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:照片里留下来的这个影像,才是我吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:16:27.654] [Info] <color=#00FF00>[00:16:27.654] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:……是我眼花了吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:16:28.054] [Info] <color=#00FF00>[00:16:28.054] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:照片上刚才有个人影消失了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:16:28.439] [Info] <color=#00FF00>[00:16:28.438] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:我不记得她是谁。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:16:28.838] [Info] <color=#00FF00>[00:16:28.837] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:可为什么……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:16:29.139] [Info] <color=#00FF00>[00:16:29.138] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:为什么看着这张照片会这么难受?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:16:29.389] [Info] <color=#FFFFFF>[00:16:29.389] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.Cleanup () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnDisable () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UIBase.CloseView () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager.CloseView (System.String name) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.InitNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayEndNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:16:29.390] [Info] Player 玩家移动解锁
[2026-05-01 00:16:30.407] [Info] <color=#00FF00>[00:16:30.406] 检查点100001已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at Progress100001.Finish () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at Chapter1_0.OnCallBeforeSceneUnLoad () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at Chapter1_0+<SwitchScene>d__14.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:16:30.409] [Info] <color=#FFFFFF>[00:16:30.408] ivy醒来 ivy wakeup 执行完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at Progress100001.Finish () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at Chapter1_0.OnCallBeforeSceneUnLoad () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at Chapter1_0+<SwitchScene>d__14.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:16:30.409] [Info] ivy醒来 ivy wakeup 执行完成
[2026-05-01 00:16:30.409] [Info] <color=#FFFFFF>[00:16:30.409] 检查点100001完成,CurCheckPoint推进到下一个节点: 100002</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at Chapter1_0.OnCallBeforeSceneUnLoad () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at Chapter1_0+<SwitchScene>d__14.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:16:30.410] [Info] 检查点100001完成,CurCheckPoint推进到下一个节点: 100002
[2026-05-01 00:16:30.411] [Info] save data path /Users/yueliu/Library/Application Support/DefaultCompany/IvysDreamCafe/SaveData.byte
[2026-05-01 00:16:31.621] [Info] <color=#FFFFFF>[00:16:31.621] 开始执行 ivy卧室,施展恢复魔法ivy tidy bedroom </color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at Progress100002.DoSomething (System.Object arg) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at Progress100002.Check (System.Object arg) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at LvBedroom.TryPlayGameSequence () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at Levels.LevelBase.Start () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:16:31.621] [Info] 开始执行 ivy卧室,施展恢复魔法ivy tidy bedroom
[2026-05-01 00:16:32.542] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"004b4bcb-d92e-444f-8a1e-600b6997ed7e","start_time":"2026-05-01 00:13:54","end_time":"2026-05-01 00:16:32","progress":100002}
[2026-05-01 00:16:32.546] [Info] save data path /Users/yueliu/Library/Application Support/DefaultCompany/IvysDreamCafe/SaveData.byte
[2026-05-01 00:16:33.169] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-01 00:16:33.222] [Info] <color=#FFFFFF>[00:16:33.220] 保存玩家所在场景 Chapter1-1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:16:33.222] [Info] 保存玩家所在场景 Chapter1-1
[2026-05-01 00:16:33.224] [Info] save data path /Users/yueliu/Library/Application Support/DefaultCompany/IvysDreamCafe/SaveData.byte
[2026-05-01 00:16:34.290] [Info] <color=#FFFFFF>[00:16:34.290] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:16:34.291] [Info] 玩家移动锁定
[2026-05-01 00:16:34.388] [Info] <color=#00FF00>[00:16:34.387] 当前对话记录下来了:grapg:StoryGraph/Chapter1/onthefloor_graph - speaker:艾薇 - content:这是哪?为什么,我睡在地上?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:16:37.177] [Info] <color=#FFFFFF>[00:16:37.177] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.Cleanup () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnDisable () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UIBase.CloseView () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager.CloseView (System.String name) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.InitNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayEndNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:16:37.178] [Info] Player 玩家移动解锁
[2026-05-01 00:16:38.705] [Info] <color=#FFFFFF>[00:16:38.705] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:16:38.705] [Info] 玩家移动锁定
[2026-05-01 00:16:38.788] [Info] <color=#00FF00>[00:16:38.788] 当前对话记录下来了:grapg:StoryGraph/Chapter1/wakeup_graph - speaker:艾薇 - content:嘶……头好痛。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:16:39.705] [Info] <color=#00FF00>[00:16:39.705] 当前对话记录下来了:grapg:StoryGraph/Chapter1/wakeup_graph - speaker:艾薇 - content:等等这里好熟悉……这是我的房间。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:16:40.421] [Info] <color=#FFFFFF>[00:16:40.421] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.Cleanup () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnDisable () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UIBase.CloseView () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager.CloseView (System.String name) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.InitNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayEndNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:16:40.421] [Info] Player 玩家移动解锁
[2026-05-01 00:16:40.943] [Info] <color=#FFFFFF>[00:16:40.943] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:16:40.943] [Info] 玩家移动锁定
[2026-05-01 00:16:40.971] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:40.987] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:41.005] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:41.022] [Info] <color=#00FF00>[00:16:41.021] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:等会……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:16:41.022] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:41.038] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:41.054] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:41.071] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:41.088] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:41.105] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:41.120] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:41.138] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:41.154] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:41.170] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:41.188] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:41.205] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:41.221] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:41.238] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:41.255] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:41.271] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:41.288] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:41.304] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:41.322] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:41.337] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:41.355] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:41.772] [Info] <color=#00FF00>[00:16:41.772] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:为什么屋子里一片狼藉,发生了什么?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:16:42.922] [Info] <color=#00FF00>[00:16:42.922] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:奇怪,为什么我一点都想不起来发生了什么事?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:16:44.239] [Info] <color=#00FF00>[00:16:44.238] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:我最好到处检查一下看看,我得弄清楚发生了什么。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:16:44.722] [Info] <color=#FFFFFF>[00:16:44.721] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.Cleanup () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnDisable () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UIBase.CloseView () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager.CloseView (System.String name) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.InitNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayEndNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:16:44.722] [Info] Player 玩家移动解锁
[2026-05-01 00:16:45.238] [Info] <color=#FFFFFF>[00:16:45.238] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:16:45.238] [Info] 玩家移动锁定
[2026-05-01 00:16:45.338] [Info] <color=#00FF00>[00:16:45.337] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:希娜蒙 - content:喵~</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:16:45.372] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:45.388] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:45.405] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:45.422] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:45.438] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:45.454] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:45.472] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:45.488] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:45.504] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:45.522] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:45.538] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:45.555] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:45.571] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:45.588] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:45.605] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:45.621] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:45.637] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:45.655] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:46.006] [Info] <color=#00FF00>[00:16:46.005] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:艾薇 - content:啊,是只猫!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:16:46.605] [Info] <color=#00FF00>[00:16:46.604] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:艾薇 - content:不对……你是希娜蒙,对吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:16:47.238] [Info] <color=#00FF00>[00:16:47.238] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:希娜蒙 - content:喵、喵!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:16:48.005] [Info] <color=#00FF00>[00:16:48.004] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:艾薇 - content:我记起来了,谢天谢地你没事。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:16:48.556] [Info] <color=#FFFFFF>[00:16:48.556] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.Cleanup () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnDisable () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UIBase.CloseView () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager.CloseView (System.String name) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.InitNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayEndNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:16:48.556] [Info] Player 玩家移动解锁
[2026-05-01 00:16:53.822] [Info] <color=#FFFFFF>[00:16:53.822] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:16:53.822] [Info] 玩家移动锁定
[2026-05-01 00:16:53.854] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:53.871] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:53.887] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:53.906] [Info] <color=#00FF00>[00:16:53.906] 当前对话记录下来了:grapg:StoryGraph/Chapter1/bedroommess_graph - speaker:艾薇 - content:我最好先<color=#FF3A3A>清理下房间</color>,看看有没有什么线索。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:16:53.907] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:53.922] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:53.938] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:53.955] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:53.971] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:53.989] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:54.005] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:54.022] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:54.038] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:54.055] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:54.071] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:54.088] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:54.105] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:54.122] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:54.139] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:54.154] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:54.171] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:54.188] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:54.204] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:54.221] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:54.238] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:54.255] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:54.272] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:54.288] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:54.305] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:54.322] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:54.338] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:54.355] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:16:54.622] [Info] <color=#FFFFFF>[00:16:54.621] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.Cleanup () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnDisable () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UIBase.CloseView () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager.CloseView (System.String name) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.InitNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayEndNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:16:54.622] [Info] Player 玩家移动解锁
[2026-05-01 00:17:03.140] [Info] <color=green>已获得window</color>
[2026-05-01 00:17:03.570] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:07.138] [Info] <color=green>已获得photo_small</color>
[2026-05-01 00:17:09.189] [Info] <color=#FFFFFF>[00:17:09.189] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:17:09.189] [Info] 玩家移动锁定
[2026-05-01 00:17:09.272] [Info] <color=#00FF00>[00:17:09.272] 当前对话记录下来了:grapg:StoryGraph/Chapter1/photoclick_graph - speaker:艾薇 - content:照片上刚才有个人影消失了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:09.788] [Info] <color=#FFFFFF>[00:17:09.788] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.Cleanup () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnDisable () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UIBase.CloseView () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager.CloseView (System.String name) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.InitNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayEndNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:09.788] [Info] Player 玩家移动解锁
[2026-05-01 00:17:11.355] [Info] <color=#FFFFFF>[00:17:11.355] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:17:11.355] [Info] 玩家移动锁定
[2026-05-01 00:17:11.388] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:11.405] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:11.422] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:11.439] [Info] <color=#00FF00>[00:17:11.438] 当前对话记录下来了:grapg:StoryGraph/Chapter1/notebook_graph - speaker:艾薇 - content:我最好把线索记录在本子上方便自己思考。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:11.706] [Info] <color=#FFFFFF>[00:17:11.705] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.Cleanup () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnDisable () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UIBase.CloseView () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager.CloseView (System.String name) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.InitNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayEndNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:11.706] [Info] Player 玩家移动解锁
[2026-05-01 00:17:14.506] [Info] <color=green>已获得diary</color>
[2026-05-01 00:17:15.739] [Info] <color=#FFFFFF>[00:17:15.739] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:17:15.739] [Info] 玩家移动锁定
[2026-05-01 00:17:15.822] [Info] <color=#00FF00>[00:17:15.822] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:艾薇 - content:这是……我的日记?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:16.205] [Info] <color=#00FF00>[00:17:16.205] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:艾薇 - content:日期是昨天,可是好像没写完。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:16.622] [Info] <color=#00FF00>[00:17:16.622] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:艾薇 - content:究竟昨天来的人是谁?这个人和我失忆有关系吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:16.972] [Info] <color=#FFFFFF>[00:17:16.971] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.Cleanup () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnDisable () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UIBase.CloseView () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager.CloseView (System.String name) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.InitNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayEndNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:16.972] [Info] Player 玩家移动解锁
[2026-05-01 00:17:18.956] [Info] <color=green>已获得Clock_broke</color>
[2026-05-01 00:17:19.004] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:19.021] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:19.038] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:19.055] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:21.572] [Info] <color=green>已获得magictrail</color>
[2026-05-01 00:17:26.789] [Info] <color=green>已获得nightmare</color>
[2026-05-01 00:17:27.772] [Info] <color=#FFFFFF>[00:17:27.772] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:17:27.773] [Info] 玩家移动锁定
[2026-05-01 00:17:27.856] [Info] <color=#00FF00>[00:17:27.856] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:梦?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:28.389] [Info] <color=#00FF00>[00:17:28.389] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:刚才的幻觉,是梦吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:28.973] [Info] <color=#00FF00>[00:17:28.972] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:现在还在梦里吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:29.489] [Info] <color=#00FF00>[00:17:29.489] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:另外,这个带琉璃纹路的碎片,我好像刚才梦里也见过。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:29.972] [Info] <color=#FFFFFF>[00:17:29.972] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.Cleanup () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnDisable () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UIBase.CloseView () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager.CloseView (System.String name) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.InitNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayEndNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:29.973] [Info] Player 玩家移动解锁
[2026-05-01 00:17:31.407] [Info] <color=#FFFFFF>[00:17:31.407] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:17:31.407] [Info] 玩家移动锁定
[2026-05-01 00:17:31.438] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:31.455] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:31.472] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:31.490] [Info] <color=#00FF00>[00:17:31.489] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:我完全想不起来,这里到底发生过什么。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:31.490] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:31.506] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:31.522] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:31.538] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:31.556] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:31.572] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:31.588] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:31.606] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:31.622] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:31.638] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:31.656] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:31.672] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:31.689] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:31.705] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:31.721] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:31.739] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:31.755] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:31.772] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:31.788] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:31.806] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:31.822] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:31.839] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:31.856] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:31.871] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:31.889] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:32.389] [Info] <color=#00FF00>[00:17:32.389] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:房间里残留着不属于我的强大的魔法痕迹。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:32.872] [Info] <color=#00FF00>[00:17:32.872] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:窗户是从里面打破的。至少这里没有外人闯入的痕迹……昨天来的人是谁,和他有关吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:33.339] [Info] <color=#00FF00>[00:17:33.338] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:头……还是好痛。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:33.789] [Info] <color=#00FF00>[00:17:33.788] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:算了,先把屋子收拾干净吧。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:34.206] [Info] <color=#00FF00>[00:17:34.206] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:不过这样收拾太慢了,我好像记得有个整理咒语,试试看。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:34.697] [Info] <color=#FFFFFF>[00:17:34.696] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.Cleanup () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnDisable () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UIBase.CloseView () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager.CloseView (System.String name) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.InitNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayEndNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:34.697] [Info] Player 玩家移动解锁
[2026-05-01 00:17:40.041] [Info] <color=#00FF00>[00:17:40.040] 检查点100002已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at Progress100002.Finish () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at BedroomListener.AfterRecoverMagic () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at Timeline.TimelineHelper+<CalTimelineDuration>d__3.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:17:40.042] [Info] <color=#FFFFFF>[00:17:40.042] ivy卧室,施展恢复魔法ivy tidy bedroom执行完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at Progress100002.Finish () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at BedroomListener.AfterRecoverMagic () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at Timeline.TimelineHelper+<CalTimelineDuration>d__3.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:17:40.042] [Info] ivy卧室,施展恢复魔法ivy tidy bedroom执行完成
[2026-05-01 00:17:40.042] [Info] <color=#FFFFFF>[00:17:40.042] 检查点100002完成,CurCheckPoint推进到下一个节点: 100003</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at BedroomListener.AfterRecoverMagic () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at Timeline.TimelineHelper+<CalTimelineDuration>d__3.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:17:40.042] [Info] 检查点100002完成,CurCheckPoint推进到下一个节点: 100003
[2026-05-01 00:17:40.047] [Info] save data path /Users/yueliu/Library/Application Support/DefaultCompany/IvysDreamCafe/SaveData.byte
[2026-05-01 00:17:40.572] [Info] <color=#FFFFFF>[00:17:40.572] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:17:40.572] [Info] 玩家移动锁定
[2026-05-01 00:17:40.605] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:40.622] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:40.638] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:40.657] [Info] <color=#00FF00>[00:17:40.656] 当前对话记录下来了:grapg:StoryGraph/Chapter1/witch_graph - speaker:艾薇 - content:差点忘记自己是个女巫了。魔法还是能给生活带来很大便利……比如现在。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:40.657] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:40.672] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:40.689] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:40.706] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:40.721] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:40.739] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:40.755] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:40.772] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:40.789] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:40.806] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:40.822] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:40.839] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:40.856] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:40.871] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:40.889] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:40.906] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:40.922] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:40.938] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:40.956] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:40.973] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:40.988] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:41.006] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:41.022] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:41.039] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:41.055] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:41.073] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:41.089] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:41.106] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:41.122] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:41.139] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:41.240] [Info] <color=#FFFFFF>[00:17:41.239] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.Cleanup () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnDisable () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UIBase.CloseView () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager.CloseView (System.String name) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.InitNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayEndNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:41.240] [Info] Player 玩家移动解锁
[2026-05-01 00:17:42.306] [Info] <color=#FFFFFF>[00:17:42.306] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:17:42.306] [Info] 玩家移动锁定
[2026-05-01 00:17:42.339] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.356] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.372] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.392] [Info] <color=#00FF00>[00:17:42.392] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catfeed_graph - speaker:艾薇 - content:希娜蒙饿了,我去给她弄点吃的。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:42.393] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.406] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.423] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.438] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.455] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.472] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.489] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.505] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.522] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.539] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.555] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.572] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.589] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.606] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.622] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.639] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.656] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.672] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.689] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.706] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.723] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.739] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.756] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.772] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.789] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.806] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.822] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.839] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.856] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.872] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.889] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.906] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:42.922] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:43.042] [Info] <color=#FFFFFF>[00:17:43.040] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.Cleanup () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnDisable () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UIBase.CloseView () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager.CloseView (System.String name) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.InitNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayEndNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:43.042] [Info] Player 玩家移动解锁
[2026-05-01 00:17:43.240] [Info] <color=#FFFFFF>[00:17:43.239] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:17:43.240] [Info] 玩家移动锁定
[2026-05-01 00:17:43.339] [Info] <color=#00FF00>[00:17:43.339] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:希娜蒙 - content:喵!!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:43.422] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:43.439] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:43.456] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:43.472] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:43.488] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:43.506] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:43.522] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:43.538] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:43.555] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:43.572] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:43.589] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:43.606] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:43.622] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:43.638] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:43.655] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:43.672] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:43.689] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:43.706] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:43.722] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:43.739] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:43.756] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:43.772] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:43.856] [Info] <color=#00FF00>[00:17:43.856] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:艾薇 - content:哎呀,希娜蒙——对不起,你饿了,对吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:44.439] [Info] <color=#00FF00>[00:17:44.439] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:希娜蒙 - content:喵~</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:44.872] [Info] <color=#00FF00>[00:17:44.872] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:艾薇 - content:我给你弄点吃的。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:45.406] [Info] <color=#FFFFFF>[00:17:45.406] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.Cleanup () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnDisable () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UIBase.CloseView () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager.CloseView (System.String name) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.InitNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayEndNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:45.406] [Info] Player 玩家移动解锁
[2026-05-01 00:17:48.257] [Info] <color=#FFFFFF>[00:17:48.257] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:17:48.258] [Info] 玩家移动锁定
[2026-05-01 00:17:48.289] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:48.306] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:48.322] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:48.340] [Info] <color=#00FF00>[00:17:48.339] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catfeed_graph - speaker:艾薇 - content:希娜蒙饿了,我去给她弄点吃的。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:48.340] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:48.356] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:48.371] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:48.388] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:48.406] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:48.422] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:48.439] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:48.455] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:48.472] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:48.489] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:48.506] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:48.522] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:48.539] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:48.556] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:48.572] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:48.589] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:48.606] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:48.622] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:48.638] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:48.656] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:48.672] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:48.689] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:48.705] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:48.722] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:48.739] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:48.756] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:49.023] [Info] <color=#FFFFFF>[00:17:49.022] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.Cleanup () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnDisable () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UIBase.CloseView () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager.CloseView (System.String name) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.InitNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayEndNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:49.023] [Info] Player 玩家移动解锁
[2026-05-01 00:17:51.741] [Info] <color=#FFFFFF>[00:17:51.740] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:17:51.741] [Info] 玩家移动锁定
[2026-05-01 00:17:51.772] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:51.789] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:51.806] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:51.823] [Info] <color=#00FF00>[00:17:51.823] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catfeed_graph - speaker:艾薇 - content:希娜蒙饿了,我去给她弄点吃的。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:51.824] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:51.839] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:51.856] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:51.873] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:51.889] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:51.906] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:51.923] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:51.939] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:51.956] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:51.972] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:51.989] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.006] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.023] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.039] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.056] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.072] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.255] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.272] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.289] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.306] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.322] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.339] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.356] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.372] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.389] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.406] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.423] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.439] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.456] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.472] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.489] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.506] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.522] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.539] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.556] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.572] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.589] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.606] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.622] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.639] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.656] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.673] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.689] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.706] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.723] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-01 00:17:52.823] [Info] <color=#FFFFFF>[00:17:52.822] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.Cleanup () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnDisable () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UIBase.CloseView () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager.CloseView (System.String name) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.InitNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayEndNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:17:52.823] [Info] Player 玩家移动解锁
[2026-05-01 00:17:58.655] [Info] <color=green>已获得wall1_note</color>
[2026-05-01 00:17:58.706] [Info] <color=#00FF00>[00:17:58.705] 检查点100003已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at Progress100003.Finish () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at BedroomListener.InteractItemClickCb (CollectItem collect) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at LvBedroom.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CollectItem+<DelayToSendCollectEvt>d__49.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:17:58.706] [Info] <color=#FFFFFF>[00:17:58.706] ivy卧室,捡到纸条 received note 执行完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at Progress100003.Finish () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at BedroomListener.InteractItemClickCb (CollectItem collect) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at LvBedroom.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CollectItem+<DelayToSendCollectEvt>d__49.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:17:58.706] [Info] ivy卧室,捡到纸条 received note 执行完成
[2026-05-01 00:17:58.706] [Info] <color=#FFFFFF>[00:17:58.706] 检查点100003完成,CurCheckPoint推进到下一个节点: 100004</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at BedroomListener.InteractItemClickCb (CollectItem collect) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at LvBedroom.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CollectItem+<DelayToSendCollectEvt>d__49.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:17:58.706] [Info] 检查点100003完成,CurCheckPoint推进到下一个节点: 100004
[2026-05-01 00:17:58.709] [Info] save data path /Users/yueliu/Library/Application Support/DefaultCompany/IvysDreamCafe/SaveData.byte
[2026-05-01 00:18:05.344] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"004b4bcb-d92e-444f-8a1e-600b6997ed7e","start_time":"2026-05-01 00:16:32","end_time":"2026-05-01 00:18:05","progress":100004}
[2026-05-01 00:18:05.346] [Info] save data path /Users/yueliu/Library/Application Support/DefaultCompany/IvysDreamCafe/SaveData.byte
[2026-05-01 00:18:05.804] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-01 00:18:09.723] [Info] <color=#FFFFFF>[00:18:09.722] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:18:09.723] [Info] 玩家移动锁定
[2026-05-01 00:18:09.806] [Info] <color=#00FF00>[00:18:09.806] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:<color=#FF3A3A>湖心岛小屋?密室?</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:18:11.355] [Info] <color=#00FF00>[00:18:11.354] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:听起来像是我应该知道的地方……可我完全没有印象。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:18:14.022] [Info] <color=#00FF00>[00:18:14.021] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:这是谁留下的?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:18:15.022] [Info] <color=#00FF00>[00:18:15.022] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:“就看你怎么选了”这是在提醒我? 还是在威胁我?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:18:15.805] [Info] <color=#FFFFFF>[00:18:15.804] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.Cleanup () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnDisable () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UIBase.CloseView () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager.CloseView (System.String name) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.InitNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayEndNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:18:15.805] [Info] Player 玩家移动解锁
[2026-05-01 00:18:21.634] [Info] <color=#FFFFFF>[00:18:21.634] 开始执行 第一次到咖啡主场景first time go to main café </color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at Progress100004.DoSomething (System.Object arg) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at Progress100004.Check (System.Object arg) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at Levels.LevelBase.Start () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:18:21.634] [Info] 开始执行 第一次到咖啡主场景first time go to main café
[2026-05-01 00:18:22.623] [Info] <color=#FFFFFF>[00:18:22.622] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:18:22.623] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-05-01 00:18:22.625] [Info] save data path /Users/yueliu/Library/Application Support/DefaultCompany/IvysDreamCafe/SaveData.byte
[2026-05-01 00:18:25.605] [Info] <color=green>已获得plantRoom_checkpoint</color>
[2026-05-01 00:18:25.672] [Warning] [FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
[2026-05-01 00:16:48.578] [Error] 没有找到ui界面 StoryPanel
[2026-05-01 00:16:02.039] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:呼,好,好可怕。
[2026-05-01 00:16:25.990] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:刚才喊我醒来的声音是谁?
[2026-05-01 00:16:26.539] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:等下,红色的直发?
[2026-05-01 00:16:26.956] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:我……是散开的长直发?
[2026-05-01 00:16:27.306] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:照片里留下来的这个影像,才是我吗?
[2026-05-01 00:16:27.655] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:……是我眼花了吗?
[2026-05-01 00:16:28.055] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:照片上刚才有个人影消失了。
[2026-05-01 00:16:28.439] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:我不记得她是谁。
[2026-05-01 00:16:28.838] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:可为什么……
[2026-05-01 00:16:29.139] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:为什么看着这张照片会这么难受?
[2026-05-01 00:16:30.408] [Success] 检查点100001已经完成
[2026-05-01 00:16:34.388] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/onthefloor_graph - speaker:艾薇 - content:这是哪?为什么,我睡在地上?
[2026-05-01 00:16:38.789] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/wakeup_graph - speaker:艾薇 - content:嘶……头好痛。
[2026-05-01 00:16:39.706] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/wakeup_graph - speaker:艾薇 - content:等等这里好熟悉……这是我的房间。
[2026-05-01 00:16:41.022] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:等会……
[2026-05-01 00:16:41.772] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:为什么屋子里一片狼藉,发生了什么?
[2026-05-01 00:16:42.922] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:奇怪,为什么我一点都想不起来发生了什么事?
[2026-05-01 00:16:44.239] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:我最好到处检查一下看看,我得弄清楚发生了什么。
[2026-05-01 00:16:45.338] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:希娜蒙 - content:喵~
[2026-05-01 00:16:46.006] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:艾薇 - content:啊,是只猫!
[2026-05-01 00:16:46.605] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:艾薇 - content:不对……你是希娜蒙,对吗?
[2026-05-01 00:16:47.238] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:希娜蒙 - content:喵、喵!
[2026-05-01 00:16:48.005] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:艾薇 - content:我记起来了,谢天谢地你没事。
[2026-05-01 00:16:53.906] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/bedroommess_graph - speaker:艾薇 - content:我最好先<color=#FF3A3A>清理下房间</color>,看看有没有什么线索。
[2026-05-01 00:17:09.272] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/photoclick_graph - speaker:艾薇 - content:照片上刚才有个人影消失了。
[2026-05-01 00:17:11.439] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/notebook_graph - speaker:艾薇 - content:我最好把线索记录在本子上方便自己思考。
[2026-05-01 00:17:15.822] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:艾薇 - content:这是……我的日记?
[2026-05-01 00:17:16.206] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:艾薇 - content:日期是昨天,可是好像没写完。
[2026-05-01 00:17:16.623] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:艾薇 - content:究竟昨天来的人是谁?这个人和我失忆有关系吗?
[2026-05-01 00:17:27.856] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:梦?
[2026-05-01 00:17:28.390] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:刚才的幻觉,是梦吗?
[2026-05-01 00:17:28.973] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:现在还在梦里吗?
[2026-05-01 00:17:29.490] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:另外,这个带琉璃纹路的碎片,我好像刚才梦里也见过。
[2026-05-01 00:17:31.490] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:我完全想不起来,这里到底发生过什么。
[2026-05-01 00:17:32.390] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:房间里残留着不属于我的强大的魔法痕迹。
[2026-05-01 00:17:32.872] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:窗户是从里面打破的。至少这里没有外人闯入的痕迹……昨天来的人是谁,和他有关吗?
[2026-05-01 00:17:33.339] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:头……还是好痛。
[2026-05-01 00:17:33.789] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:算了,先把屋子收拾干净吧。
[2026-05-01 00:17:34.206] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:不过这样收拾太慢了,我好像记得有个整理咒语,试试看。
[2026-05-01 00:17:40.041] [Success] 检查点100002已经完成
[2026-05-01 00:17:40.657] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/witch_graph - speaker:艾薇 - content:差点忘记自己是个女巫了。魔法还是能给生活带来很大便利……比如现在。
[2026-05-01 00:17:42.393] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catfeed_graph - speaker:艾薇 - content:希娜蒙饿了,我去给她弄点吃的。
[2026-05-01 00:17:43.339] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:希娜蒙 - content:喵!!
[2026-05-01 00:17:43.856] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:艾薇 - content:哎呀,希娜蒙——对不起,你饿了,对吗?
[2026-05-01 00:17:44.440] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:希娜蒙 - content:喵~
[2026-05-01 00:17:44.873] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:艾薇 - content:我给你弄点吃的。
[2026-05-01 00:17:48.340] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catfeed_graph - speaker:艾薇 - content:希娜蒙饿了,我去给她弄点吃的。
[2026-05-01 00:17:51.823] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catfeed_graph - speaker:艾薇 - content:希娜蒙饿了,我去给她弄点吃的。
[2026-05-01 00:17:58.706] [Success] 检查点100003已经完成
[2026-05-01 00:18:09.806] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:<color=#FF3A3A>湖心岛小屋?密室?</color>
[2026-05-01 00:18:11.356] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:听起来像是我应该知道的地方……可我完全没有印象。
[2026-05-01 00:18:14.022] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:这是谁留下的?
[2026-05-01 00:18:15.022] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:“就看你怎么选了”这是在提醒我? 还是在威胁我?
Session: 7434e261-256f-4a24-92b2-72eb20ae1728 (Received: 4/30/2026, 4:15:27 PM)
[2026-05-01 00:12:31.286] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-01 00:13:54.711] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"004b4bcb-d92e-444f-8a1e-600b6997ed7e","start_time":"2026-05-01 00:12:15","end_time":"2026-05-01 00:13:54","progress":100000}
[2026-05-01 00:13:54.714] [Info] save data path /Users/yueliu/Library/Application Support/DefaultCompany/IvysDreamCafe/SaveData.byte
[2026-05-01 00:13:58.369] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-01 00:15:15.509] [Info] <color=#00FF00>[00:15:15.508] 检查点100000已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at Progress100000.Finish () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at WingController+<Transition>d__53.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:15:15.526] [Info] <color=#00FF00>[00:15:15.526] 第一个梦 first dream 执行成功</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at Progress100000.Finish () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at WingController+<Transition>d__53.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:15:15.526] [Info] <color=#FFFFFF>[00:15:15.526] 检查点100000完成,CurCheckPoint推进到下一个节点: 100001</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at WingController+<Transition>d__53.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:15:15.527] [Info] 检查点100000完成,CurCheckPoint推进到下一个节点: 100001
[2026-05-01 00:15:15.529] [Info] save data path /Users/yueliu/Library/Application Support/DefaultCompany/IvysDreamCafe/SaveData.byte
[2026-05-01 00:15:16.656] [Info] <color=#FFFFFF>[00:15:16.656] 开始执行 ivy醒来 ivy wakeup </color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at Progress100001.DoSomething (System.Object arg) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at Progress100001.Check (System.Object arg) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at Chapter1_0.TryPlayGameSequence () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at Levels.LevelBase.Start () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:15:16.656] [Info] 开始执行 ivy醒来 ivy wakeup
[2026-05-01 00:15:17.638] [Info] <color=#FFFFFF>[00:15:17.637] 保存玩家所在场景 Chapter1-0</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:15:17.638] [Info] 保存玩家所在场景 Chapter1-0
[2026-05-01 00:15:17.640] [Info] save data path /Users/yueliu/Library/Application Support/DefaultCompany/IvysDreamCafe/SaveData.byte
[2026-05-01 00:15:15.510] [Success] 检查点100000已经完成
[2026-05-01 00:15:15.526] [Success] 第一个梦 first dream 执行成功
Session: f0be1008-a1b7-4ef0-9cc6-7a8f01aa5c29 (Received: 4/30/2026, 4:12:16 PM)
[2026-05-01 00:08:54.466] [Info] [Client] Player build detected: network and log upload are enabled.
[2026-05-01 00:08:54.526] [Info] CurCheckPoint is 0
[2026-05-01 00:08:55.420] [Info] 读取存档
[2026-05-01 00:08:56.004] [Info] 设置为2K屏幕
[2026-05-01 00:09:07.359] [Info] Loaded User ID: 004b4bcb-d92e-444f-8a1e-600b6997ed7e
[2026-05-01 00:09:09.426] [Info] <color=#FFFFFF>[00:09:09.425] 保存玩家所在场景 DemoLetter</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:09:09.427] [Info] 保存玩家所在场景 DemoLetter
[2026-05-01 00:09:09.446] [Info] save data path /Users/yueliu/Library/Application Support/DefaultCompany/IvysDreamCafe/SaveData.byte
[2026-05-01 00:09:11.464] [Info] <color=#FFFFFF>[00:09:11.464] 开始执行 第一个梦 first dream </color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at Progress100000.DoSomething (System.Object arg) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at Progress100000.Check (System.Object arg) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at fdLevel.TryPlayGameSequence () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at Levels.LevelBase.Start () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:09:11.464] [Info] 开始执行 第一个梦 first dream
[2026-05-01 00:09:12.459] [Info] <color=#FFFFFF>[00:09:12.458] 保存玩家所在场景 NewFirstDream</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:09:12.459] [Info] 保存玩家所在场景 NewFirstDream
[2026-05-01 00:09:12.461] [Info] save data path /Users/yueliu/Library/Application Support/DefaultCompany/IvysDreamCafe/SaveData.byte
[2026-05-01 00:10:42.234] [Info] <color=#FFFFFF>[00:10:42.233] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:10:42.234] [Info] 玩家移动锁定
[2026-05-01 00:10:42.321] [Info] <color=#00FF00>[00:10:42.321] 当前对话记录下来了:grapg:StoryGraph/Chapter0/firstdreamnpc2_graph - speaker:小提琴 - content:你和我们一样,都是被人遗忘的梦的一部分吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:10:43.061] [Info] <color=#FFFFFF>[00:10:43.060] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.Cleanup () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnDisable () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UIBase.CloseView () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager.CloseView (System.String name) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.InitNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayEndNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:10:43.062] [Info] Player 玩家移动解锁
[2026-05-01 00:10:45.020] [Info] <color=#FFFFFF>[00:10:45.020] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:10:45.020] [Info] 玩家移动锁定
[2026-05-01 00:10:45.103] [Info] <color=#00FF00>[00:10:45.103] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:这里不是你该出现的地方。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:10:45.644] [Info] <color=#00FF00>[00:10:45.643] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:你身上有熟悉的气息。你是谁?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:10:48.587] [Info] isSatisfied: True
[2026-05-01 00:10:48.592] [Info] <color=#00FF00>[00:10:48.591] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:梦境裂隙。非常危险。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:10:49.061] [Info] <color=#00FF00>[00:10:49.060] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:影子 - content:梦境裂隙又是什么?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:10:49.528] [Info] <color=#00FF00>[00:10:49.528] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:影子 - content:未被维持的梦,以及因异常原因破碎的梦,会在此处被混合、分解、吞噬。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:10:49.894] [Info] <color=#FFFFFF>[00:10:49.893] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.Cleanup () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnDisable () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UIBase.CloseView () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager.CloseView (System.String name) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.InitNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayEndNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:10:49.894] [Info] Player 玩家移动解锁
[2026-05-01 00:10:50.429] [Info] <color=#FFFFFF>[00:10:50.429] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:10:50.430] [Info] 玩家移动锁定
[2026-05-01 00:10:50.511] [Info] <color=#00FF00>[00:10:50.510] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:这里不是你该出现的地方。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:10:51.144] [Info] <color=#00FF00>[00:10:51.143] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:你身上有熟悉的气息。你是谁?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:10:53.310] [Info] isSatisfied: True
[2026-05-01 00:10:53.311] [Info] <color=#00FF00>[00:10:53.311] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:你的梦发生了结构性破裂。你与梦的残留一同坠落。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:10:53.711] [Info] <color=#00FF00>[00:10:53.710] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:破裂前,是否存在异常接触?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:10:53.994] [Info] <color=#00FF00>[00:10:53.993] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:影子 - content:我碰了一面镜子。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:10:54.227] [Info] <color=#00FF00>[00:10:54.227] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:影子 - content:我一瞬间感受到非常强烈的情绪,说不清楚是什么。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:10:54.460] [Info] <color=#FFFFFF>[00:10:54.459] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.Cleanup () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnDisable () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UIBase.CloseView () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager.CloseView (System.String name) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.InitNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayEndNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:10:54.460] [Info] Player 玩家移动解锁
[2026-05-01 00:10:54.695] [Info] <color=#FFFFFF>[00:10:54.695] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:10:54.695] [Info] 玩家移动锁定
[2026-05-01 00:10:54.777] [Info] <color=#00FF00>[00:10:54.777] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:影子 - content:你是谁?你为什么会在这里?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:10:55.395] [Info] <color=#00FF00>[00:10:55.394] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:流星 - content:……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:10:55.895] [Info] <color=#00FF00>[00:10:55.894] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:流星 - content:我不知道我名字。我无法回答这个问题。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:10:56.444] [Info] <color=#00FF00>[00:10:56.444] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:影子 - content:所以,你也是这样来到这里的吗? 和我一样,什么都没来得及弄清楚,就掉进来了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:10:56.978] [Info] <color=#FFFFFF>[00:10:56.977] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.Cleanup () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnDisable () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UIBase.CloseView () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager.CloseView (System.String name) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.InitNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayEndNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:10:56.978] [Info] Player 玩家移动解锁
[2026-05-01 00:10:57.095] [Info] <color=#FFFFFF>[00:10:57.095] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:10:57.096] [Info] 玩家移动锁定
[2026-05-01 00:10:57.186] [Info] <color=#00FF00>[00:10:57.186] 当前对话记录下来了:grapg:StoryGraph/Chapter0/starwarning_graph - speaker:流星 - content:这里的状态正在恶化。你最好不要继续停留。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:10:57.687] [Info] <color=#FFFFFF>[00:10:57.687] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.Cleanup () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnDisable () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UIBase.CloseView () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager.CloseView (System.String name) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.InitNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayEndNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:10:57.688] [Info] Player 玩家移动解锁
[2026-05-01 00:11:02.629] [Info] <color=#FFFFFF>[00:11:02.629] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-05-01 00:11:02.630] [Info] 玩家移动锁定
[2026-05-01 00:11:03.726] [Info] <color=#FFFFFF>[00:11:03.726] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.Cleanup () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnDisable () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UIBase.CloseView () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager.CloseView (System.String name) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.InitNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayEndNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-05-01 00:11:03.726] [Info] Player 玩家移动解锁
[2026-05-01 00:11:24.020] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"004b4bcb-d92e-444f-8a1e-600b6997ed7e","start_time":"2026-05-01 00:09:07","end_time":"2026-05-01 00:11:24","progress":100000}
[2026-05-01 00:11:24.051] [Info] save data path /Users/yueliu/Library/Application Support/DefaultCompany/IvysDreamCafe/SaveData.byte
[2026-05-01 00:11:25.787] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-01 00:09:08.408] [Warning] There can be only one active Event System.
[2026-05-01 00:08:55.958] [Success] 游戏启动
[2026-05-01 00:08:56.003] [Success] 已有存档
[2026-05-01 00:10:42.321] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/firstdreamnpc2_graph - speaker:小提琴 - content:你和我们一样,都是被人遗忘的梦的一部分吗?
[2026-05-01 00:10:45.104] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:这里不是你该出现的地方。
[2026-05-01 00:10:45.645] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:你身上有熟悉的气息。你是谁?
[2026-05-01 00:10:48.592] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:梦境裂隙。非常危险。
[2026-05-01 00:10:49.061] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:影子 - content:梦境裂隙又是什么?
[2026-05-01 00:10:49.528] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:影子 - content:未被维持的梦,以及因异常原因破碎的梦,会在此处被混合、分解、吞噬。
[2026-05-01 00:10:50.511] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:这里不是你该出现的地方。
[2026-05-01 00:10:51.146] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:你身上有熟悉的气息。你是谁?
[2026-05-01 00:10:53.311] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:你的梦发生了结构性破裂。你与梦的残留一同坠落。
[2026-05-01 00:10:53.711] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:破裂前,是否存在异常接触?
[2026-05-01 00:10:53.995] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:影子 - content:我碰了一面镜子。
[2026-05-01 00:10:54.228] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:影子 - content:我一瞬间感受到非常强烈的情绪,说不清楚是什么。
[2026-05-01 00:10:54.777] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:影子 - content:你是谁?你为什么会在这里?
[2026-05-01 00:10:55.395] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:流星 - content:……
[2026-05-01 00:10:55.895] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:流星 - content:我不知道我名字。我无法回答这个问题。
[2026-05-01 00:10:56.448] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:影子 - content:所以,你也是这样来到这里的吗? 和我一样,什么都没来得及弄清楚,就掉进来了。
[2026-05-01 00:10:57.187] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/starwarning_graph - speaker:流星 - content:这里的状态正在恶化。你最好不要继续停留。
[2026-05-01 00:08:55.449] [Important] 添加道具20015 1
[2026-05-01 00:08:55.450] [Important] 添加道具20016 1
[2026-05-01 00:08:55.450] [Important] 添加道具20017 1
[2026-05-01 00:08:55.450] [Important] 添加道具20018 1
[2026-05-01 00:08:55.450] [Important] 添加道具20019 1
[2026-05-01 00:08:55.450] [Important] 添加道具20020 1
[2026-05-01 00:08:55.450] [Important] 添加道具20023 1
[2026-05-01 00:08:55.450] [Important] 添加道具20024 1
[2026-05-01 00:08:55.450] [Important] 添加道具20025 1
[2026-05-01 00:08:55.450] [Important] 添加道具20026 1
Session: 950a3c79-4280-435c-820b-adebd007f280 (Received: 4/30/2026, 3:19:38 PM)
[2026-04-30 23:16:18.451] [Info] [Client] Player build detected: network and log upload are enabled.
[2026-04-30 23:16:18.488] [Info] 读取存档
[2026-04-30 23:16:19.057] [Info] 设置为2K屏幕
[2026-04-30 23:16:35.578] [Info] 保存玩家所在场景 DemoLetter
[2026-04-30 23:16:36.409] [Info] Loaded User ID: 004b4bcb-d92e-444f-8a1e-600b6997ed7e
[2026-04-30 23:16:37.565] [Info] Loaded User ID: 004b4bcb-d92e-444f-8a1e-600b6997ed7e
[2026-04-30 23:16:39.643] [Info] <color=#FFFFFF>[23:16:39.643] 保存玩家所在场景 DemoLetter</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-04-30 23:16:39.644] [Info] 保存玩家所在场景 DemoLetter
[2026-04-30 23:16:39.648] [Info] save data path /Users/yueliu/Library/Application Support/DefaultCompany/IvysDreamCafe/SaveData.byte
[2026-04-30 23:16:41.149] [Info] <color=#FFFFFF>[23:16:41.148] 开始执行 第一个梦 first dream </color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at Progress100000.DoSomething (System.Object arg) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at Progress100000.Check (System.Object arg) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at fdLevel.TryPlayGameSequence () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at Levels.LevelBase.Start () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-04-30 23:16:41.149] [Info] 开始执行 第一个梦 first dream
[2026-04-30 23:16:42.144] [Info] <color=#FFFFFF>[23:16:42.143] 保存玩家所在场景 NewFirstDream</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-04-30 23:16:42.144] [Info] 保存玩家所在场景 NewFirstDream
[2026-04-30 23:16:42.145] [Info] save data path /Users/yueliu/Library/Application Support/DefaultCompany/IvysDreamCafe/SaveData.byte
[2026-04-30 23:17:15.162] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"004b4bcb-d92e-444f-8a1e-600b6997ed7e","start_time":"2026-04-30 23:16:37","end_time":"2026-04-30 23:17:15","progress":100000}
[2026-04-30 23:17:15.163] [Info] save data path /Users/yueliu/Library/Application Support/DefaultCompany/IvysDreamCafe/SaveData.byte
[2026-04-30 23:17:15.733] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-04-30 23:18:04.816] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"004b4bcb-d92e-444f-8a1e-600b6997ed7e","start_time":"2026-04-30 23:17:15","end_time":"2026-04-30 23:18:04","progress":100000}
[2026-04-30 23:18:04.821] [Info] save data path /Users/yueliu/Library/Application Support/DefaultCompany/IvysDreamCafe/SaveData.byte
[2026-04-30 23:18:05.375] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-04-30 23:18:35.286] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"004b4bcb-d92e-444f-8a1e-600b6997ed7e","start_time":"2026-04-30 23:18:04","end_time":"2026-04-30 23:18:35","progress":100000}
[2026-04-30 23:18:35.290] [Info] save data path /Users/yueliu/Library/Application Support/DefaultCompany/IvysDreamCafe/SaveData.byte
[2026-04-30 23:18:35.860] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-04-30 23:19:03.896] [Info] <color=#FFFFFF>[23:19:03.895] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-04-30 23:19:03.897] [Info] 玩家移动锁定
[2026-04-30 23:19:03.984] [Info] <color=#00FF00>[23:19:03.984] 当前对话记录下来了:grapg:StoryGraph/Chapter0/firstdreamnpc2_graph - speaker:小提琴 - content:你和我们一样,都是被人遗忘的梦的一部分吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-04-30 23:19:05.066] [Info] <color=#FFFFFF>[23:19:05.066] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.Cleanup () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnDisable () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UIBase.CloseView () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at UIManager.CloseView (System.String name) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.InitNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.PlayEndNode () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0 at StorySystem.Update () [0x00000] in <51b6bdf28e254403afb730eb5c087ded>:0
[2026-04-30 23:19:05.066] [Info] Player 玩家移动解锁
[2026-04-30 23:19:20.469] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"004b4bcb-d92e-444f-8a1e-600b6997ed7e","start_time":"2026-04-30 23:18:35","end_time":"2026-04-30 23:19:20","progress":100000}
[2026-04-30 23:19:20.478] [Info] save data path /Users/yueliu/Library/Application Support/DefaultCompany/IvysDreamCafe/SaveData.byte
[2026-04-30 23:19:20.982] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-04-30 23:19:29.329] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"004b4bcb-d92e-444f-8a1e-600b6997ed7e","start_time":"2026-04-30 23:19:20","end_time":"2026-04-30 23:19:29","progress":100000}
[2026-04-30 23:19:29.333] [Info] save data path /Users/yueliu/Library/Application Support/DefaultCompany/IvysDreamCafe/SaveData.byte
[2026-04-30 23:19:30.502] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-04-30 23:16:37.566] [Error] 没有找到ui界面 EntryPanel
[2026-04-30 23:16:19.008] [Success] 游戏启动
[2026-04-30 23:19:03.985] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/firstdreamnpc2_graph - speaker:小提琴 - content:你和我们一样,都是被人遗忘的梦的一部分吗?
[2026-04-30 23:16:18.452] [Important] 启用备份存档
[2026-04-30 23:16:18.452] [Important] 备份也读取失败
[2026-04-30 23:16:18.505] [Important] 添加道具20015 1
[2026-04-30 23:16:18.506] [Important] 添加道具20016 1
[2026-04-30 23:16:18.506] [Important] 添加道具20017 1
[2026-04-30 23:16:18.506] [Important] 添加道具20018 1
[2026-04-30 23:16:18.506] [Important] 添加道具20019 1
[2026-04-30 23:16:18.506] [Important] 添加道具20020 1
[2026-04-30 23:16:18.506] [Important] 添加道具20023 1
[2026-04-30 23:16:18.506] [Important] 添加道具20024 1
[2026-04-30 23:16:18.506] [Important] 添加道具20025 1
[2026-04-30 23:16:18.506] [Important] 添加道具20026 1