Logs: 93eb5979-5c1c-475b-b76c-a06003d2cc9e

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Session: cf114762-708c-4260-82ab-d8a7fa1ba872 (Received: 4/30/2026, 3:48:46 PM)
[2026-04-30 16:32:26.138] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"93eb5979-5c1c-475b-b76c-a06003d2cc9e","start_time":"2026-04-30 16:23:31","end_time":"2026-04-30 16:32:26","progress":100001}
[2026-04-30 16:32:26.139] [Info] save data path /Users/innovation/Library/Application Support/DefaultCompany/IvysDreamCafe/SaveData.byte
[2026-04-30 16:48:25.854] [Error] [Session] Network Error: Request timeout
[2026-04-30 16:48:25.854] [Error] [Session] Response:
Session: 2fade273-2399-4df2-a229-9808e211e1aa (Received: 4/30/2026, 3:29:44 PM)
[2026-04-30 16:28:00.088] [Info] <color=#00FF00>[16:28:00.088] 检查点100000已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at Progress100000.Finish () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at WingController+<Transition>d__53.MoveNext () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-04-30 16:28:00.093] [Info] <color=#00FF00>[16:28:00.093] 第一个梦 first dream 执行成功</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at Progress100000.Finish () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at WingController+<Transition>d__53.MoveNext () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-04-30 16:28:00.093] [Info] <color=#FFFFFF>[16:28:00.093] 检查点100000完成,CurCheckPoint推进到下一个节点: 100001</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at WingController+<Transition>d__53.MoveNext () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-04-30 16:28:00.093] [Info] 检查点100000完成,CurCheckPoint推进到下一个节点: 100001
[2026-04-30 16:28:00.097] [Info] save data path /Users/innovation/Library/Application Support/DefaultCompany/IvysDreamCafe/SaveData.byte
[2026-04-30 16:28:01.165] [Info] <color=#FFFFFF>[16:28:01.165] 开始执行 ivy醒来 ivy wakeup </color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at Progress100001.DoSomething (System.Object arg) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at Progress100001.Check (System.Object arg) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at Chapter1_0.TryPlayGameSequence () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at Levels.LevelBase.Start () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0
[2026-04-30 16:28:01.166] [Info] 开始执行 ivy醒来 ivy wakeup
[2026-04-30 16:28:02.172] [Info] <color=#FFFFFF>[16:28:02.171] 保存玩家所在场景 Chapter1-0</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-04-30 16:28:02.172] [Info] 保存玩家所在场景 Chapter1-0
[2026-04-30 16:28:02.174] [Info] save data path /Users/innovation/Library/Application Support/DefaultCompany/IvysDreamCafe/SaveData.byte
[2026-04-30 16:28:46.673] [Info] Timeline completed
[2026-04-30 16:28:46.685] [Info] <color=#FFFFFF>[16:28:46.685] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-04-30 16:28:46.685] [Info] 玩家移动锁定
[2026-04-30 16:28:46.729] [Info] <color=#00FF00>[16:28:46.729] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:Phew… that was terrifying.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.Update () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0
[2026-04-30 16:29:00.586] [Info] <color=#00FF00>[16:29:00.585] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:Who was that voice?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.Update () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0
[2026-04-30 16:29:00.788] [Info] <color=#00FF00>[16:29:00.788] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:Red, straight hair?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.Update () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0
[2026-04-30 16:29:01.136] [Info] <color=#00FF00>[16:29:01.135] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:I... have long, straight, loose hair?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.Update () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0
[2026-04-30 16:29:01.457] [Info] <color=#00FF00>[16:29:01.456] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:Is the figure in this photo... really me?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.Update () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0
[2026-04-30 16:28:00.088] [Success] 检查点100000已经完成
[2026-04-30 16:28:00.093] [Success] 第一个梦 first dream 执行成功
[2026-04-30 16:28:46.730] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:Phew… that was terrifying.
[2026-04-30 16:29:00.586] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:Who was that voice?
[2026-04-30 16:29:00.789] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:Red, straight hair?
[2026-04-30 16:29:01.136] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:I... have long, straight, loose hair?
[2026-04-30 16:29:01.457] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:Is the figure in this photo... really me?
Session: 8356fa79-9958-46a7-8f0e-41e6adc244cc (Received: 4/30/2026, 3:26:36 PM)
[2026-04-30 16:23:15.666] [Info] [Client] Player build detected: network and log upload are enabled.
[2026-04-30 16:23:15.705] [Info] 读取存档
[2026-04-30 16:23:16.334] [Info] 设置为2K屏幕
[2026-04-30 16:23:30.650] [Info] 保存玩家所在场景 DemoLetter
[2026-04-30 16:23:31.966] [Info] Loaded User ID: 93eb5979-5c1c-475b-b76c-a06003d2cc9e
[2026-04-30 16:23:34.870] [Info] <color=#FFFFFF>[16:23:34.869] 开始执行 第一个梦 first dream </color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at Progress100000.DoSomething (System.Object arg) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at Progress100000.Check (System.Object arg) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at fdLevel.TryPlayGameSequence () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at Levels.LevelBase.Start () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0
[2026-04-30 16:23:34.870] [Info] 开始执行 第一个梦 first dream
[2026-04-30 16:23:35.873] [Info] <color=#FFFFFF>[16:23:35.872] 保存玩家所在场景 NewFirstDream</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-04-30 16:23:35.873] [Info] 保存玩家所在场景 NewFirstDream
[2026-04-30 16:23:35.875] [Info] save data path /Users/innovation/Library/Application Support/DefaultCompany/IvysDreamCafe/SaveData.byte
[2026-04-30 16:26:12.807] [Info] <color=#FFFFFF>[16:26:12.807] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-04-30 16:26:12.808] [Info] 玩家移动锁定
[2026-04-30 16:26:12.858] [Info] <color=#00FF00>[16:26:12.858] 当前对话记录下来了:grapg:StoryGraph/Chapter0/firstdreamnpc2_graph - speaker:Violin - content:Are you like us... part of a forgotten dream?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.Update () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0
[2026-04-30 16:26:13.207] [Info] <color=#FFFFFF>[16:26:13.206] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StoryPanel.Cleanup () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StoryPanel.OnDisable () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UIBase.CloseView () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at UIManager.CloseView (System.String name) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.InitNode () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.PlayEndNode () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.Update () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0
[2026-04-30 16:26:13.207] [Info] Player 玩家移动解锁
[2026-04-30 16:26:14.978] [Info] <color=#FFFFFF>[16:26:14.978] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-04-30 16:26:14.979] [Info] 玩家移动锁定
[2026-04-30 16:26:15.022] [Info] <color=#00FF00>[16:26:15.022] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Star - content:This is not a place you should be in.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.Update () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0
[2026-04-30 16:26:15.506] [Info] <color=#00FF00>[16:26:15.505] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Star - content:There is a familiar trace on you. Who are you?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.Update () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0
[2026-04-30 16:26:17.631] [Info] isSatisfied: True
[2026-04-30 16:26:17.635] [Info] <color=#00FF00>[16:26:17.634] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Star - content:The Dream Rift. Extremely dangerous.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.Update () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0
[2026-04-30 16:26:17.998] [Info] <color=#00FF00>[16:26:17.997] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Shadow - content:The Dream Rift?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.Update () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0
[2026-04-30 16:26:18.200] [Info] <color=#00FF00>[16:26:18.199] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Shadow - content:Dreams that are no longer sustained, and dreams broken by anomalous causes, are mixed and broken down here.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.Update () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0
[2026-04-30 16:26:18.956] [Info] <color=#FFFFFF>[16:26:18.956] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StoryPanel.Cleanup () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StoryPanel.OnDisable () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UIBase.CloseView () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at UIManager.CloseView (System.String name) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.InitNode () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.PlayEndNode () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.Update () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0
[2026-04-30 16:26:18.957] [Info] Player 玩家移动解锁
[2026-04-30 16:26:19.467] [Info] <color=#FFFFFF>[16:26:19.466] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-04-30 16:26:19.467] [Info] 玩家移动锁定
[2026-04-30 16:26:19.523] [Info] <color=#00FF00>[16:26:19.522] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Star - content:This is not a place you should be in.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.Update () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0
[2026-04-30 16:26:19.747] [Info] <color=#00FF00>[16:26:19.747] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Star - content:There is a familiar trace on you. Who are you?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.Update () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0
[2026-04-30 16:26:20.880] [Info] isSatisfied: True
[2026-04-30 16:26:20.881] [Info] <color=#00FF00>[16:26:20.881] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Star - content:Your dream experienced a structural failure. You fell along with the dream's residual fragments.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.Update () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0
[2026-04-30 16:26:21.655] [Info] <color=#00FF00>[16:26:21.655] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Star - content:Before the collapse, was there any abnormal contact?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.Update () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0
[2026-04-30 16:26:21.989] [Info] <color=#00FF00>[16:26:21.988] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Shadow - content:I touched a mirror.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.Update () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0
[2026-04-30 16:26:22.356] [Info] <color=#00FF00>[16:26:22.355] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Shadow - content:In that moment, I felt an intense surge of emotion. It was something I couldn't put into words.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.Update () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0
[2026-04-30 16:26:23.064] [Info] <color=#FFFFFF>[16:26:23.063] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StoryPanel.Cleanup () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StoryPanel.OnDisable () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UIBase.CloseView () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at UIManager.CloseView (System.String name) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.InitNode () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.PlayEndNode () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.Update () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0
[2026-04-30 16:26:23.064] [Info] Player 玩家移动解锁
[2026-04-30 16:26:23.273] [Info] <color=#FFFFFF>[16:26:23.273] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-04-30 16:26:23.273] [Info] 玩家移动锁定
[2026-04-30 16:26:23.314] [Info] <color=#00FF00>[16:26:23.313] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:Shadow - content:Who are you? Why are you here?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.Update () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0
[2026-04-30 16:26:23.639] [Info] <color=#00FF00>[16:26:23.638] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:Star - content:…</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.Update () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0
[2026-04-30 16:26:23.839] [Info] <color=#00FF00>[16:26:23.838] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:Star - content:I don't know my name. I can't answer that question.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.Update () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0
[2026-04-30 16:26:24.190] [Info] <color=#00FF00>[16:26:24.190] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:Shadow - content:So you came here like this, too? Like me, falling in without understanding anything.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.Update () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0
[2026-04-30 16:26:24.922] [Info] <color=#FFFFFF>[16:26:24.921] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StoryPanel.Cleanup () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StoryPanel.OnDisable () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UIBase.CloseView () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at UIManager.CloseView (System.String name) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.InitNode () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.PlayEndNode () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.Update () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0
[2026-04-30 16:26:24.922] [Info] Player 玩家移动解锁
[2026-04-30 16:26:25.036] [Info] <color=#FFFFFF>[16:26:25.036] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-04-30 16:26:25.037] [Info] 玩家移动锁定
[2026-04-30 16:26:25.080] [Info] <color=#00FF00>[16:26:25.080] 当前对话记录下来了:grapg:StoryGraph/Chapter0/starwarning_graph - speaker:Star - content:The conditions here are deteriorating. It would be better not to remain.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.Update () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0
[2026-04-30 16:26:25.763] [Info] <color=#FFFFFF>[16:26:25.763] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StoryPanel.Cleanup () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StoryPanel.OnDisable () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UIBase.CloseView () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at UIManager.CloseView (System.String name) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.InitNode () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.PlayEndNode () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.Update () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0
[2026-04-30 16:26:25.764] [Info] Player 玩家移动解锁
[2026-04-30 16:26:28.773] [Info] <color=#FFFFFF>[16:26:28.772] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0
[2026-04-30 16:26:28.773] [Info] 玩家移动锁定
[2026-04-30 16:26:29.605] [Info] <color=#FFFFFF>[16:26:29.605] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <60b687c26aa74f6588e792a2d8c3b1fb>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StoryPanel.Cleanup () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StoryPanel.OnDisable () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <664f815dbc904237b59b75c50c10c841>:0 at UIBase.CloseView () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at UIManager.CloseView (System.String name) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.InitNode () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.PlayEndNode () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0 at StorySystem.Update () [0x00000] in <7fb53b282c2e4bd6952cea84d1729ab9>:0
[2026-04-30 16:26:29.606] [Info] Player 玩家移动解锁
[2026-04-30 16:23:16.265] [Success] 游戏启动
[2026-04-30 16:26:12.858] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/firstdreamnpc2_graph - speaker:Violin - content:Are you like us... part of a forgotten dream?
[2026-04-30 16:26:15.022] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Star - content:This is not a place you should be in.
[2026-04-30 16:26:15.506] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Star - content:There is a familiar trace on you. Who are you?
[2026-04-30 16:26:17.635] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Star - content:The Dream Rift. Extremely dangerous.
[2026-04-30 16:26:17.998] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Shadow - content:The Dream Rift?
[2026-04-30 16:26:18.200] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Shadow - content:Dreams that are no longer sustained, and dreams broken by anomalous causes, are mixed and broken down here.
[2026-04-30 16:26:19.523] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Star - content:This is not a place you should be in.
[2026-04-30 16:26:19.747] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Star - content:There is a familiar trace on you. Who are you?
[2026-04-30 16:26:20.881] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Star - content:Your dream experienced a structural failure. You fell along with the dream's residual fragments.
[2026-04-30 16:26:21.656] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Star - content:Before the collapse, was there any abnormal contact?
[2026-04-30 16:26:21.989] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Shadow - content:I touched a mirror.
[2026-04-30 16:26:22.356] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Shadow - content:In that moment, I felt an intense surge of emotion. It was something I couldn't put into words.
[2026-04-30 16:26:23.314] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:Shadow - content:Who are you? Why are you here?
[2026-04-30 16:26:23.639] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:Star - content:…
[2026-04-30 16:26:23.839] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:Star - content:I don't know my name. I can't answer that question.
[2026-04-30 16:26:24.191] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:Shadow - content:So you came here like this, too? Like me, falling in without understanding anything.
[2026-04-30 16:26:25.081] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/starwarning_graph - speaker:Star - content:The conditions here are deteriorating. It would be better not to remain.
[2026-04-30 16:23:15.667] [Important] 启用备份存档
[2026-04-30 16:23:15.667] [Important] 备份也读取失败
[2026-04-30 16:23:15.719] [Important] 添加道具20015 1
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